

HealedRust | 2x
Europe
| Solo/Duo | No Recoil | No Wipe | No BP
0/40
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
[EU] Rust Haven 2x Solo/Duo/Trio | No BP Wipe | Shared BPs Server admin? Sign in with Steam to claim this server.
97 ms · Chicago
Jitter 0 ms
Last checked 5 m ago
0 / 150 players
Procedural Map
2x Max 3 No BP wipe 57 days live Avg ping 96.5 ms Avg jitter 3.1 ms Wipe cycle 14 ±8.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 5.255.78.69:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 22.5 | |
| 5.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 26 · 14:32 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Rust Haven, a balanced 2x Vanilla+ experience designed for solo players and small groups. • 2x Gather • Vanilla Loot • Shared Blueprints • Solo / Duo / Trio (Max Team Size: 3) • Quick Sort & Quality of Life features • Long days, shorter nights • Active and fair admins • Optimized for high FPS and low latency Wipes • Map wipes on every official Rust force wipe • No Blueprint Wipes No pay-to-win. Just a fair, competitive Rust experience. Discord: discord.gg/fuzedhosting
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 97 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 91 ms | 0 |


Europe
| Solo/Duo | No Recoil | No Wipe | No BP
0/40
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

Europe
Raid Redemption PVE - Kits/CustomVehicles
9/30
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

Europe
x2 Main | WIPE 02/10
0/125
Last checked 5 m ago
Wiped 18 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.