

Vanilla *WIPED 01.10*
62/200
Last checked 4 m ago
Wiped 1 d ago
Custom Map
[EU/CZ/SK] ZeddiHub | PVE | Beginners [NO RAID, LOOT++] Server admin? Sign in with Steam to claim this server.
116 ms · Chicago
Jitter 3.5 ms
Last checked 4 m ago
1 / 30 players
Procedural Map
56 days live Avg ping 112.3 ms Avg jitter 6.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 93.99.7.86:28045
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 9 Sep 12 · 17:11 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
CURRENTLY IN BETA - Your feedback shapes the server!
● 3x Loot & Gather (Faster progress)
● Pure PVE (No raiding, no killing)
● Skill System & Levels (Upgrade your character)
● Long Wipe Cycle (Map wipes every 3 months)
● Economy & Shop
● Kits & BGrade for easy building
EVENTS:
● PVP Zones & Events for the brave
● NPC Bosses, Armored Train, Convoy and much more..
● Monument NPC and Bradley
● Raidable Bases, Defendable Bases
BASIC RULES:
NO GRIEF (Griefing other's bases is forbidden)
NO KILL (Killing players is forbidden)
NO LOOT (Stealing from other's bodies/boxes is forbidden)
Admin team is active.
Found a bug? Report it via: /feedback
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 116 ms | 2 | |
| Online | 110 ms | 1 | |
| Online | 116 ms | 1 | |
| Online | 110 ms | 2 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 180 ms | 0 | |
| Online | 110 ms | 2 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 110 ms | 2 | |
| Online | 110 ms | 2 | |
| Online | 111 ms | 1 | |
| Online | 116 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 111 ms | 1 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 1 | |
| Online | 110 ms | 1 | |
| Online | 116 ms | 2 | |
| Online | 116 ms | 3 | |
| Online | 110 ms | 1 | |
| Online | 110 ms | 1 | |
| Online | 110 ms | 2 | |
| Online | 116 ms | 2 | |
| Online | 110 ms | 3 | |
| Online | 110 ms | 1 | |
| Online | 117 ms | 1 | |
| Online | 110 ms | 0 | |
| Online | 116 ms | 1 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 111 ms | 1 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 1 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Offline | 110 ms | — | |
| Offline | 175 ms | — | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 116 ms | 2 |


Vanilla *WIPED 01.10*
62/200
Last checked 4 m ago
Wiped 1 d ago
Custom Map
Europe
raid_No kill :-) RUSTUJ
21/30
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
Europe
začátečníky ! MAX 4 ! 01.10.
17/100
Last checked 2 m ago
Wiped 1 d ago
RPZ maps
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.