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#4 WARZONE X3
Russia
[MAX2|DUO|TP|KIT|EVENT|COPTER]
6/100
Last checked 2 m ago
Wiped 17 h ago
Custom Map
Server admin? Sign in with Steam to claim this server.
128 ms · Chicago
Last checked 2 m ago
15 / 200 players
Procedural Map
3x 45 days live Avg ping 130.6 ms Avg jitter 6.5 ms Wipe cycle 4.3 ±2.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 92.118.11.23:28258
First seen 19.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 7.7 | |
| 7 | |
| 6.7 | |
| 6.6 | |
| 3.2 | |
| 2.6 | |
| 1 | |
| 6 | |
| 1 | |
| 1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 44 Sep 26 · 17:23 UTC Median daily peak 8 (median of daily peaks, not average population)
Observed daily peak
46 full · 0 partial · 0 offline · 45 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Добыча ресурсов Х3
Добыча скрапа и компонентов X2
Добыча карьеров и экскаватора X2
Стаки на ресурсы Х3
Ночная защита 50% с 01:00 до 10:00 по МСК
Спавн коптеров на дороге
Кд магазинов NPC 30 секунд
Лут с бочек попадает сразу в инвентарь
Перерабы и дрон станции во всех мирных зонах
Переработчики на всех монументах
Скорость крафта уменьшено на 50%
Скорость переплавки увеличена на 50%
Потребление шкафа снижено на 75%
Вайп карты по четвергам в 5:00 по МСК
Вайп чертежей 1 раз в месяц
Динамическое расширение слотов
Максимум 4 игрока в команде
Осторожно у нас ругаются матом
Надёжная Античит система и активная администрация 25+
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 128 ms | 19 | |
| Online | 128 ms | 18 | |
| Online | 124 ms | 17 | |
| Online | 123 ms | 14 | |
| Online | 123 ms | 6 | |
| Online | 124 ms | 0 | |
| Online | 123 ms | 8 | |
| Online | 122 ms | 14 | |
| Online | 128 ms | 21 | |
| Online | 127 ms | 22 | |
| Online | 124 ms | 23 | |
| Online | 125 ms | 18 | |
| Online | 122 ms | 15 | |
| Online | 123 ms | 9 | |
| Online | 122 ms | 3 | |
| Online | 123 ms | 2 | |
| Online | 122 ms | 1 | |
| Online | 124 ms | 6 | |
| Online | 122 ms | 8 | |
| Online | 128 ms | 14 | |
| Online | 128 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 124 ms | 7 | |
| Online | 122 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 122 ms | 0 | |
| Online | 123 ms | 1 | |
| Online | 122 ms | 0 | |
| Online | 125 ms | 2 | |
| Online | 122 ms | 7 | |
| Online | 125 ms | 9 | |
| Online | 123 ms | 13 | |
| Online | 124 ms | 3 | |
| Online | 124 ms | 7 | |
| Online | 122 ms | 5 | |
| Online | 125 ms | 2 | |
| Online | 122 ms | 2 | |
| Online | 122 ms | 1 | |
| Online | 122 ms | 2 | |
| Online | 122 ms | 4 | |
| Online | 127 ms | 12 | |
| Online | 124 ms | 13 | |
| Online | 122 ms | 14 | |
| Online | 123 ms | 15 | |
| Online | 124 ms | 10 | |
| Online | 122 ms | 6 | |
| Online | 122 ms | 2 | |
| Online | 123 ms | 5 | |
| Online | 122 ms | 6 | |
| Online | 123 ms | 9 |

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Russia
[MAX2|DUO|TP|KIT|EVENT|COPTER]
6/100
Last checked 2 m ago
Wiped 17 h ago
Custom Map

Russia
| X3 | TP | KITS | FPS+] 03.10 #bear
5/200
Last checked 2 m ago
Wiped 10 h ago
Procedural Map

Russia
1/200
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.