

Vanilla *WIPED 01.10*
71/200
Last checked 18 s ago
Wiped 1 d ago
Custom Map
ChillLand CZ/EN | 1000x PvP | Max 10 | Wiped 01.10. Server admin? Sign in with Steam to claim this server.
106 ms · Chicago
Jitter 0 ms
Last checked 18 s ago
8 / 40 players
Procedural Map
1000x Max 10 57 days live Avg ping 107.7 ms Avg jitter 2.8 ms Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.180.2.14:28591
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 16 Sep 19 · 14:36 UTC Median daily peak 10 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
♣ LOOT STAYS IN BACKPACK AFTER DEATH – NO DROP SYSTEM
NO PRIVATE PROFILES – AUTOMATIC KICK
ChillLand [CZ/EN] | PvP 1000x Server
We are a Czech-based PvP-focused server with no VIP system, no pay-to-win — just raw survival and brutal fights.
Created for players who want speed, challenge, and chaos without the grind.
SERVER FEATURES
♣ Offline Raid Protection
♣ Loadout System
♣ 1000x Gather / 100x Loot
♣ Max Group: 10
♣ Raidable Bases
♣ Convoy Events
♣ Monsters
♣ Sentry Turrets
♣ In-game Shop
♣ Active Admins
♣ Biweekly Wipe
Enter. Survive. Raid. Repeat.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 106 ms | 5 | |
| Online | 106 ms | 3 | |
| Online | 106 ms | 1 | |
| Offline | 112 ms | — | |
| Online | 106 ms | 0 | |
| Online | 113 ms | 1 | |
| Online | 112 ms | 2 | |
| Online | 106 ms | 6 | |
| Online | 106 ms | 9 | |
| Online | 106 ms | 9 | |
| Online | 106 ms | 8 | |
| Online | 106 ms | 7 | |
| Online | 106 ms | 5 | |
| Online | 106 ms | 5 | |
| Online | 106 ms | 2 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 1 | |
| Online | 112 ms | 1 | |
| Online | 105 ms | 2 | |
| Online | 106 ms | 7 | |
| Online | 106 ms | 6 | |
| Online | 112 ms | 5 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 3 | |
| Online | 112 ms | 1 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 6 | |
| Online | 106 ms | 4 | |
| Online | 106 ms | 4 | |
| Online | 106 ms | 4 | |
| Online | 112 ms | 3 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 112 ms | 2 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 2 | |
| Online | 106 ms | 3 | |
| Online | 106 ms | 8 | |
| Online | 106 ms | 4 | |
| Online | 106 ms | 2 | |
| Online | 114 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 2 | |
| Online | 106 ms | 2 | |
| Online | 112 ms | 4 |


Vanilla *WIPED 01.10*
71/200
Last checked 18 s ago
Wiped 1 d ago
Custom Map
Europe
začátečníky ! MAX 4 ! 01.10.
30/100
Last checked 2 m ago
Wiped 1 d ago
RPZ maps

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.