
CZ/EU Project: Violation
Europe
| 5X No BPs | Loot++ | Free Kits | MyM
2/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
106 ms · Chicago
Jitter 4 ms
Last checked 2 m ago
9 / 30 players
Custom Map
5x 56 days live Avg ping 108.5 ms Avg jitter 6.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.180.2.23:28203
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Sep 4 Median daily peak 6 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Zdravím!
Tento server je určen na klidné a bezstarostné hraní!
Máme tu skvělou komunitu.
Můžete u nás najít
-Raid base
-BetterNpc
-Custom map
-Speciálni ponorku
-Convoy
-BearRide Můžete jezdit na medvědovi!
-Speciální bedny po mapě
-Vylepšené dropy
-Defendable Homes
-Nostability Takto můžeš stavět třeba vzducholoď!
-Backpack
-3x Loot
-Teleport/home
-Remove
-Kit pro první připojení!
-Maximum TC=2!
-A mnhoho více!
Majitel:
Padouch
Admin:
Radeg84
Mahony470
Pravidla!
Tento server je PVE, neraidit, nezabíjet (ani spící hráče), nestřílet po hráčích, nejsou tolerovány jakékoliv krádeže. Globálně platí jednoduché pravidlo: Pokud sis něco někam nedal, není to tvoje a pokud to sebereš, bude to vyhodnoceno jako krádež!! Dropy házet max po 10kůsu!!
V RAIDBASE zonách je zákano zabijení a okrádaní těl.
Náš DISCORD
https://discord.gg/hHPm8yeNaG
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 106 ms | 8 | |
| Online | 106 ms | 1 | |
| Online | 113 ms | 2 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 5 | |
| Online | 106 ms | 7 | |
| Online | 106 ms | 8 | |
| Online | 106 ms | 7 | |
| Online | 112 ms | 5 | |
| Online | 112 ms | 5 | |
| Online | 106 ms | 3 | |
| Online | — | 3 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 105 ms | 1 | |
| Online | 105 ms | 6 | |
| Online | 106 ms | 3 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 2 | |
| Online | 106 ms | 2 | |
| Online | 112 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 113 ms | 1 | |
| Online | 111 ms | 2 | |
| Online | 106 ms | 2 | |
| Online | 113 ms | 1 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 112 ms | 1 |

Europe
| 5X No BPs | Loot++ | Free Kits | MyM
2/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map


Europe
Solo/Duo/Trio | EU | Loot X5 | LARGE
1/100
Last checked 41 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.