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RELAX Vanilla PvE /Cz

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112 ms · Chicago

Jitter 0 ms

Last checked 30 s ago

2 / 60 players

Procedural Map

57 days live Avg ping 108.5 ms Avg jitter 7.4 ms Wipe halving: 2 days Wipe cycle 14 ±6 days

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 185.180.2.14:28861

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First seen 07.08.2026

Next wipe: High confidence

Last wipe: (9 d ago)

Wipe history

Wiped Days since previous
8
20
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 12 Sep 5 Median daily peak 4 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe051015Aug 7Oct 3

58 full · 0 partial · 0 offline · 33 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

051015

Server info

Vanilla PvE server pro začátečníky.
Vanilla PvE server for beginners.

NO KILLING - NO STEALING - NO RAIDING

Next wipe (Map+BP): October 1st, 2026 8:00 p.m.

* Low Upkeep.
* You can demolish/rotate everything without any kind of time limits
* Theft/Raid prevention plugins installed

* NpcRaiders - They will raid your base tell they find the tc or the time set
/raidme - will show raid help menu
/raidme buy - will show raid buy help menu and costs

* MiniCopter / scraptransporthelicopter Lock Commands
/lockmini.key - lock whith a key lock
/lockmini.code - lock with a code lock
/heli.kick - used by driver to kick passengers

* Building and entity removal tool Command
/remove - Enable RemoverTool

Ping history from Chicago

118.3ms106msSep 3Oct 3

Jitter history

24.8ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 112 ms 1
Online 112 ms 1
Online 106 ms 3
Online 106 ms 2
Online 106 ms 0
Offline — —
Online 106 ms 0
Online 106 ms 2
Online 106 ms 1
Offline 112 ms —
Online 106 ms 1
Online 106 ms 2
Online 106 ms 1
Online 106 ms 1
Online 106 ms 0
Online 105 ms 0
Online 105 ms 0
Online 106 ms 1
Online 106 ms 0
Online 112 ms 1
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 112 ms 0
Online 106 ms 2
Online 106 ms 2
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Offline 106 ms —
Online 112 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 112 ms 0
Online 112 ms 0
Online 106 ms 1
Online 111 ms 0
Online 106 ms 0
Online 106 ms 0
Online 112 ms 0
Online 108 ms 1
Online 112 ms 0
Online 112 ms 0
Online 106 ms 0
Online 106 ms 0
Online 112 ms 2
Online 106 ms 1
Online 106 ms 3

Other servers in Czechia (low ping)

raid_No kill :-) RUSTUJ

21/30

Last checked 2 m ago

Wiped 1 d ago

25 avg wipe peakVanilla

Procedural Map

106 ms· Chicago

Jitter0 ms

začátečníky ! MAX 4 ! 01.10.

19/100

Last checked 30 s ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

Max 425 avg wipe peakVanilla

RPZ maps

106 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.