

Vanilla *WIPED 01.10*
74/200
Last checked 39 s ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
112 ms · Chicago
Last checked 39 s ago
9 / 50 players
Procedural Map
Max 3 57 days live Avg ping 108.3 ms Avg jitter 6.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.180.2.106:28218
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 18 Sep 11 · 20:49 UTC Median daily peak 7.5 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
!! PUBLISH YOUR PLAYED HOURS ON STEAM !!
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Vítej na serveru BlackWolves.eu, server je zaměřený převážně pro začátečníky. Pro zkušenější hráče máme přísnější pravidla. Na serveru probíhá WIPE jednou za měsíc. Netolerujeme žádné vulgární napadání ostatních hráčů.
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* Pokud chceš na serveru hrát, nastav si veřejné hodiny! Jen hodiny, ostatní nás nezajímá.
* Na serveru se nachází zóna pro začátečníky kteří mají
nahráno maximálně do 300h.
* Pokud máš nad 1500 odehraných hodin, tak pro připojení
na server nás kontaktuj v podpoře na Discordu a dojde k
udělení výjimky.
* Na serveru jsou zakázány aliance
* Pravidelný restart serveru každý den v 5:00
* Raid zakázan od 00:00 do 7:00
* Administrátoři jsou k dispozici na Discordu
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Všechny potřebné informace včetně veškerých PRAVIDEL najdeš na stránkách BlackWolves.eu
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 112 ms | 8 | |
| Online | 112 ms | 7 | |
| Online | 112 ms | 5 | |
| Online | 106 ms | 4 | |
| Online | 106 ms | 1 | |
| Online | 112 ms | 2 | |
| Online | 106 ms | 4 | |
| Online | 106 ms | 6 | |
| Online | 106 ms | 17 | |
| Online | 106 ms | 10 | |
| Online | 106 ms | 9 | |
| Online | 106 ms | 9 | |
| Online | 106 ms | 7 | |
| Online | 106 ms | 3 | |
| Online | 106 ms | 2 | |
| Online | 112 ms | 2 | |
| Online | 112 ms | 2 | |
| Online | 106 ms | 6 | |
| Online | 105 ms | 11 | |
| Online | 105 ms | 14 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 2 | |
| Online | 112 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 1 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 112 ms | 2 | |
| Online | 106 ms | 2 | |
| Online | 112 ms | 2 | |
| Online | 113 ms | 2 | |
| Online | 112 ms | 2 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 10 |


Vanilla *WIPED 01.10*
74/200
Last checked 39 s ago
Wiped 2 d ago
Custom Map
Europe
začátečníky ! MAX 4 ! 01.10.
26/100
Last checked 48 s ago
Wiped 2 d ago
RPZ maps

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.