0/200
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 40 m ago
0 / 200 players
Procedural Map
45 days live Avg ping 228.7 ms Avg jitter 4.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.189.21.40:30011
First seen 19.08.2026
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 3 Median daily peak 2 (median of daily peaks, not average population)
1 full · 0 partial · 30 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
欢迎加入永恒Rust服务器!我们的网站:rustcnh.com
清档时间规则:
北京时间每5天固定时间强制清档(含蓝图清除);北京时间每月第一个星期五凌晨2:00官方清档。
服务器详情:
2倍资源刷新,游戏节奏更快
禁止组队,请勿超员
加快夜晚时长,优化游戏体验
24小时专业管理团队在线,举报问题实时响应处理
禁止了破坏游戏公平性的特殊指令权限,如remove等
社群以及联系我们:
我们的网站:rustcnh.com
社区QQ群:731333937
KOOK组队大厅:66346195
Discord社区https://discord.gg/r2Hakdy3
我们是一群专注于游戏娱乐的团队,永恒CNH祝您玩的愉快!
0/200
Last checked 4 m ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.