[EU/CZ] RustyMind | 3x - Wiped 2/10 1 day ago banner

[EU/CZ] RustyMind | 3x - Wiped 2/10 1 day ago

Server admin? Sign in with Steam to claim this server.

106 ms · Chicago

Jitter 0 ms

Last checked 59 s ago

1 / 50 players

Procedural Map

3x 57 days live Avg ping 108.3 ms Avg jitter 6.2 ms Wipe cycle 14 ±3.5 days

Visit website

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 185.180.2.12:28820

Share instant-connect link

Connecting…

Steam should be opening now. Didn't work? Use the button below, or connect manually further down.

Open Steam & Connect

How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 185.180.2.12:28820

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 07.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
17.5
10.5
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Aug 18 Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe01234Aug 7Oct 3

58 full · 0 partial · 0 offline · 33 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Ping history from Chicago

114ms106msSep 3Oct 3

Jitter history

18.9ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 106 ms 1
Online 106 ms 1
Online 106 ms 0
Online 106 ms 0
Online 112 ms 0
Online 112 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Offline 106 ms —
Online 106 ms 1
Online 106 ms 0
Online 113 ms 0
Online 106 ms 0
Online 112 ms 0
Online 106 ms 0
Online 106 ms 0
Offline 112 ms —
Online 112 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 112 ms 0
Online 112 ms 0
Online 112 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 114 ms 0
Online 106 ms 0
Online 112 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 107 ms 0
Online 112 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0

Other 3x servers in Czechia (low ping)

PVP | 3x [Solo/Duo/Trio]

0/30

Last checked 5 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

3x GatherMax 30 avg wipe peakVanilla

Procedural Map

110 ms· Chicago

Jitter0 ms

| No BPs | Quad | Monthly

0/64

Last checked 2 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

3x GatherMax 40 avg wipe peakVanilla

Procedural Map

112 ms· Chicago

Jitter11.3 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.