
[JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/02
Server admin? Sign in with Steam to claim this server.
149 ms · Chicago
Jitter 6.4 ms
Last checked 3 m ago
124 / 180 players
Custom Map
Max 3 45 days live Avg ping 152 ms Avg jitter 8.6 ms Wipe cycle 4.9 ±2.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 58.191.44.84:28015
First seen 19.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1.3 | |
| 7.4 | |
| 7 | |
| 6.6 | |
| 5.7 | |
| 1.3 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 226 Sep 23 · 10:27 UTC Median daily peak 87 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 30
- Sep 23
- Sep 16
- Sep 9
Server info
ようこそ!
本サーバーは、ソロ・デュオ・トリオ向け(チーム上限3人)の、vanilla環境サーバーです。
初心者から上級者までどなたでも歓迎します。
それぞれのプレイスタイルを尊重し、公平で快適な環境を目指しています。
【VIP Support】
VIPでは、サーバー入場時のキュースキップとゲーム内VIPタグをご利用いただけます。
料金・購入方法などの詳細は、リンクからご確認ください。
【Server Settings】
- Team limit: 3 (Solo / Duo / Trio)
- Teaming (alliances) is not allowed.
- Map / BP wipe: Every Wednesday around 12:00 (JST)
- Daily restart: Around 05:30 (JST)
- Next wipe: October 02 12:00 JST
- Map size: 3850
- Bandit Camp has been merged into Outpost.
*********
Cheating and rule violations are handled strictly.
Support is available in Japanese and English.
For more information, please check the in-game links, our website, or Discord.
*********
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 149 ms | 140 | |
| Online | 158 ms | 124 | |
| Online | 149 ms | 81 | |
| Online | 155 ms | 51 | |
| Online | 155 ms | 32 | |
| Offline | — | — | |
| Online | 145 ms | 122 | |
| Online | 161 ms | 148 | |
| Online | 157 ms | 149 | |
| Online | 151 ms | 148 | |
| Online | 163 ms | 152 | |
| Online | 188 ms | 148 | |
| Online | 151 ms | 97 | |
| Online | 158 ms | 47 | |
| Online | 157 ms | 3 | |
| Online | 143 ms | 0 | |
| Online | 155 ms | 1 | |
| Online | 159 ms | 2 | |
| Online | 143 ms | 3 | |
| Online | 158 ms | 0 | |
| Online | 158 ms | 0 | |
| Online | 154 ms | 1 | |
| Online | 149 ms | 0 | |
| Online | 149 ms | 2 | |
| Online | 158 ms | 4 | |
| Online | 159 ms | 5 | |
| Online | 158 ms | 5 | |
| Online | 143 ms | 7 | |
| Online | 159 ms | 6 | |
| Online | 143 ms | 7 | |
| Online | 159 ms | 8 | |
| Online | 159 ms | 1 | |
| Online | 143 ms | 7 | |
| Online | 149 ms | 5 | |
| Online | 143 ms | 7 | |
| Online | 158 ms | 13 | |
| Online | 143 ms | 23 | |
| Online | 155 ms | 18 | |
| Online | 155 ms | 10 | |
| Online | 149 ms | 7 | |
| Online | 155 ms | 6 | |
| Online | 143 ms | 7 | |
| Online | 143 ms | 2 | |
| Online | 154 ms | 8 | |
| Online | 149 ms | 14 | |
| Online | 156 ms | 26 | |
| Online | 162 ms | 26 | |
| Online | 149 ms | 26 | |
| Online | 155 ms | 18 | |
| Online | 159 ms | 18 |
Other servers in Japan (low ping)



Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.