[PB] Medieval Rust |Kingdoms|Low Upkeep|Custom Monuments|More banner

[PB] Medieval Rust |Kingdoms|Low Upkeep|Custom Monuments|More

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109 ms · Chicago

Last checked 14 s ago

0 / 100 players

Custom Map

57 days live Avg ping 111.8 ms Avg jitter 4 ms

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Connect: 157.90.108.142:28015

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First seen 07.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 6 Sep 29 · 01:40 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

Force wipe0246Sep 4Oct 3

30 full · 0 partial · 0 offline · 1 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246

Server info

Welcome to the Project Backend Medieval Rust

We aimed to design exactly what is sounds like: Rust but in the late 15th century

Some of the altered ascpects:

No Firearms more advanced then the eoka
Fully modified gernerated map including all new monuments
No tech tree / Random research
No wall / roof / foundation upgrades beyond stone with rebalanced raiding, in-game earned offline portection
Low Upkeep: When building larger castles cost increases significantly less then vanilla
Weapons can be upgraded in various aspects and ways equaly possible for pvp and pve player

Special mentions:
Command & GUI less gameplay - all our changes and systems can be used without any commands.
Anything that requires player inputs is integrated just like we imagine it would be in vanilla rust
This server is work in progress. Everthing included is ready to use, but it is not yet feature complete.

Ping history from Chicago

115ms109msSep 4Oct 3

Jitter history

5.6ms0msSep 4Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 109 ms 0
Online 115 ms 1
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 108 ms 0
Online 122 ms 0
Online 108 ms 0
Online 115 ms 0
Online 108 ms 0
Online 115 ms 0
Online 122 ms 0
Online 115 ms 0
Online 108 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 107 ms 0
Online 107 ms 0
Online 109 ms 0
Online 115 ms 3
Online 109 ms 3
Online 121 ms 4
Online 115 ms 3
Online 115 ms 3
Online 108 ms 3
Online 121 ms 3
Online 115 ms 3
Online 122 ms 3
Online 109 ms 3
Online 115 ms 4
Online 108 ms 3
Online 108 ms 3
Online 108 ms 3
Online 109 ms 3
Online 115 ms 3
Online 108 ms 3
Online 115 ms 3
Online 108 ms 3
Online 115 ms 3
Online 115 ms 3
Online 121 ms 3
Online 109 ms 3
Online 121 ms 3
Online 115 ms 3
Online 115 ms 3
Online 109 ms 3
Online 109 ms 4
Online 115 ms 3

Other servers in Germany (low ping)

0/52

Last checked 2 m ago

Wiped 2 d ago

2 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

2x Solo|Duo 50% Upkeep

0/100

Last checked 6 m ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

| Biweekly | 6 MAX | Shared BPs

0/40

Last checked 7 m ago

Wiped 6 h ago

2% elapsed98% left

Next wipe in 13 days

2x Gather1 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.