
[PB] Medieval Rust |Kingdoms|Low Upkeep|Custom Monuments|More
Server admin? Sign in with Steam to claim this server.
109 ms · Chicago
Last checked 14 s ago
0 / 100 players
Custom Map
57 days live Avg ping 111.8 ms Avg jitter 4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 157.90.108.142:28015
First seen 07.08.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Sep 29 · 01:40 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
Welcome to the Project Backend Medieval Rust
We aimed to design exactly what is sounds like: Rust but in the late 15th century
Some of the altered ascpects:
No Firearms more advanced then the eoka
Fully modified gernerated map including all new monuments
No tech tree / Random research
No wall / roof / foundation upgrades beyond stone with rebalanced raiding, in-game earned offline portection
Low Upkeep: When building larger castles cost increases significantly less then vanilla
Weapons can be upgraded in various aspects and ways equaly possible for pvp and pve player
Special mentions:
Command & GUI less gameplay - all our changes and systems can be used without any commands.
Anything that requires player inputs is integrated just like we imagine it would be in vanilla rust
This server is work in progress. Everthing included is ready to use, but it is not yet feature complete.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 3 | |
| Online | 109 ms | 3 | |
| Online | 121 ms | 4 | |
| Online | 115 ms | 3 | |
| Online | 115 ms | 3 | |
| Online | 108 ms | 3 | |
| Online | 121 ms | 3 | |
| Online | 115 ms | 3 | |
| Online | 122 ms | 3 | |
| Online | 109 ms | 3 | |
| Online | 115 ms | 4 | |
| Online | 108 ms | 3 | |
| Online | 108 ms | 3 | |
| Online | 108 ms | 3 | |
| Online | 109 ms | 3 | |
| Online | 115 ms | 3 | |
| Online | 108 ms | 3 | |
| Online | 115 ms | 3 | |
| Online | 108 ms | 3 | |
| Online | 115 ms | 3 | |
| Online | 115 ms | 3 | |
| Online | 121 ms | 3 | |
| Online | 109 ms | 3 | |
| Online | 121 ms | 3 | |
| Online | 115 ms | 3 | |
| Online | 115 ms | 3 | |
| Online | 109 ms | 3 | |
| Online | 109 ms | 4 | |
| Online | 115 ms | 3 |
Other servers in Germany (low ping)


Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 6 m ago
Wiped 2 d ago
Procedural Map


[US] RedWood 2x
Europe
| Biweekly | 6 MAX | Shared BPs
0/40
Last checked 7 m ago
Wiped 6 h ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.