
Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
[EU/ESP] RustyLife 2x Weekly | TeamLimit 8 | x2 | Max 8 Server admin? Sign in with Steam to claim this server.
109 ms · Chicago
Jitter 0 ms
Last checked 4 m ago
0 / 100 players
Custom Map
2x Max 8 57 days live Avg ping 112.1 ms Avg jitter 4.2 ms Wipe halving: 1 days Wipe cycle 7 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 136.243.0.224:28020
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 6.9 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Sep 12 · 20:56 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Join our Discord: https://discord.gg/n2Ebu5qhu9
• NO Hacks | NO Scripts | NO Teaming | NO StreamSniping
• Server Wipe Every Thursday 20:00 Time Zone SPAIN
• Max Group: 3
• 2x Gather Rates | 2x Components & Scrap
• 2x Smelting & Recycling Speed
• Active Staff 24/7 | Custom Anti-Cheat / Anti-Teaming Detection
• Custom Improved Loot Tables (Removed Junk)
• 50% UpKeep | Raid Alerts in Chat
• BP Team Sharing
• Automatic Auth Sharing: Tool Cupboards, Code Locks, AutoTurrets
• Extended Workbench Range
• Spawn Minicopters on roads | Increase more Autoturrets
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 121 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 3 | |
| Online | 115 ms | 3 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 |

Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map


Europe
- X2 | Solo/Duo/Trio/Quad |
6/100
Last checked 2 m ago
Wiped 1 d ago
Custom Map
Europe
| No Limit | Wipe 04.09]
0/40
Last checked 34 s ago
Wiped 6 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.