[BR] Chernobyl 5x
South America
KitPvP 3k | Wipe 07/08
0/70
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
132 ms · Chicago
Jitter 0.6 ms
Last checked 5 m ago
0 / 200 players
5x Max 4 45 days live Avg ping 132.9 ms Avg jitter 2.5 ms Wipe halving: 1 days Wipe cycle 2.6 ±1.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 131.196.198.103:28016
First seen 19.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 2 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2.3 | |
| 4 | |
| 3 | |
| 4 | |
| 5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Oct 2 · 14:51 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Bem vindo ao RUSTICO 5X MAX 4 (QUAD), um servidor feito para você!
» Comando /skin grátis!
» Fornalhas mais rápidas
» Recicladora Instantanea
» Workbench em toda a base
» Teleport/Menu
» Voteday
» Remove
» Mymini
» Stackeio ++
» Componentes e Sucata ++
» Kits variados
» BGrade
» Sistema de upgrade da base pelo armário
» Sistema de divisão de loot
» Sistema de TOP Players
» Sistema para compartilhar Autorizações (TC, Sentinelas, Codelocks, etc)
» Sistema de Amigos/Clãs (MAX TEAM 4)
» Sistema de Trade
» E muitas mais características!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 132 ms | 0 | |
| Online | 132 ms | 2 | |
| Online | 133 ms | 1 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 2 | |
| Online | 133 ms | 3 | |
| Online | 133 ms | 2 | |
| Online | 132 ms | 5 | |
| Online | 132 ms | 5 | |
| Online | 132 ms | 4 | |
| Online | 133 ms | 2 | |
| Online | 132 ms | 2 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 132 ms | 4 | |
| Online | 132 ms | 3 | |
| Online | 132 ms | 3 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 3 | |
| Online | 132 ms | 2 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 132 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 132 ms | 1 | |
| Online | 134 ms | 1 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 1 | |
| Online | 134 ms | 1 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 3 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | 132 ms | 1 | |
| Online | 131 ms | 3 | |
| Online | 132 ms | 3 | |
| Online | 132 ms | 3 | |
| Online | 133 ms | 4 | |
| Online | 132 ms | 3 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 0 |
South America
KitPvP 3k | Wipe 07/08
0/70
Last checked 2 m ago
Wiped 1 d ago
Procedural Map


South America
| PvP | 5x BR
0/3
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

South America
SOLO/DUO |WIPE 01/10
0/500
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.