[BR/LATAM] Evolution PVE |Skills|Quests|Raid Bases|Jetpack
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No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 4 m ago
3 / 50 players
Modded 45 days live Avg ping 133 ms Avg jitter 0 ms Wipe cycle 14 ±0.1 days
Connect: 131.196.198.143:28015
First seen 19.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 13.9 | |
| 14.1 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 15 Oct 2 · 00:51 UTC Median daily peak 7.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 17
- Sep 3
Server info
• Servidor feito por jogadores para jogadores
• Wipe quinzenal
• Árvore de habilidades
• Bases de NPC raidáveis
• Boss NPCs
• Jetpack
• Missões / Quests
• Monumentos protegidos por NPCs
• Teleport / Trade / Kits
• Sistema de Shop
• Mineradoras aprimoráveis
• Revive – opção de reviver no local
• Stacks+
• Arena de sobrevivência estilo Battle Royale
• Itens lendários
• Armas personalizadas
• Heli / Bradley custom com múltiplas dificuldades
• TC Upgrade – upgrade e reparo da base direto pelo TC
• Skins
• Veículos custom
• Comandos personalizados (puxar caixas do heli, ejetar players e mais)
• Admins ativos
• E muito mais
• Discord: discord.gg/evolutionpve
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 1 | |
| Online | — | 6 | |
| Online | — | 7 | |
| Online | — | 8 | |
| Online | — | 12 | |
| Online | — | 6 | |
| Online | — | 6 | |
| Online | — | 6 | |
| Online | — | 2 | |
| Online | — | 3 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 6 | |
| Online | — | 5 | |
| Online | — | 10 | |
| Online | — | 12 | |
| Online | — | 0 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 3 | |
| Online | — | 3 | |
| Online | — | 2 | |
| Online | — | 3 | |
| Online | — | 4 | |
| Online | — | 2 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 3 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 3 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 0 |
Other servers in Brazil (low ping)
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Procedural Map
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Custom Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.