[BR/LATAM] Evolution - Sandbox | Creative | Build | Noclip
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No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 37 s ago
0 / 50 players
Custom Map
45 days live Avg ping 132.5 ms Avg jitter 0.5 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 131.196.198.143:28027
First seen 19.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 30 Sep 3 Median daily peak 16 (median of daily peaks, not average population)
Observed daily peak
46 full · 0 partial · 0 offline · 45 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
Crie, teste e aperfeiçoe suas construções sem limites.
Experimente diferentes layouts, teste a resistência da sua base contra raids ou monte sua própria arena para duelos e eventos PvP.
• Salvamento automático da base
• Recursos infinitos
• Proteção para jogadores e estruturas
• Sistema anti-griefing
• PvP opcional
• Spawn de itens e entidades pelo menu F1
• Liberdade total para criar e testar
• Compartilhamento de bases por código
Construa. Teste. Compartilhe.
Discord: discord.gg/evolutionpve
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 1 | |
| Online | — | 3 | |
| Online | — | 3 | |
| Online | — | 7 | |
| Online | — | 5 | |
| Online | — | 2 | |
| Online | — | 15 | |
| Online | — | 6 | |
| Online | — | 3 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 4 | |
| Online | — | 6 | |
| Online | — | 2 | |
| Online | — | 4 | |
| Online | — | 9 | |
| Online | — | 15 | |
| Online | — | 6 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 4 | |
| Online | — | 13 | |
| Online | — | 11 | |
| Online | — | 13 | |
| Online | — | 5 | |
| Online | — | 11 | |
| Online | — | 9 | |
| Online | — | 5 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 2 | |
| Online | — | 6 | |
| Online | — | 17 | |
| Online | — | 12 | |
| Online | — | 10 | |
| Online | — | 6 | |
| Online | — | 4 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 6 | |
| Online | — | 5 | |
| Online | — | 7 | |
| Online | — | 12 | |
| Online | — | 8 | |
| Online | — | 9 | |
| Online | — | 7 |
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Procedural Map
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wipe 01/10
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Custom Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.