BR LARGADOS &
South America
PELADOS | 2X | VANILLA+ | TRIO max
0/300
Last checked 3 m ago
Wiped 22 h ago
Procedural Map
Rusted - BR 2X Monthly | Vanilla+ | No BP Wipes Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 1 s ago
26 / 100 players
2x No BP wipe 45 days live Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 104.234.65.242:28204
First seen 19.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 40 Oct 2 · 00:45 UTC Median daily peak 26 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Rusted Rust Servers
Hosted in Brazil | Low Ping
Force Wipe Only
First Thursday of Every Month
Blueprints Never Wipe
• 2x Gather
• 2x Loot (No Junk)
• Free QoL
• No Pay-to-Win
• Active Events
Discord: rusted.pro/discord
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 13 | |
| Online | — | 11 | |
| Online | — | 11 | |
| Online | — | 20 | |
| Online | — | 34 | |
| Online | — | 26 | |
| Online | — | 29 | |
| Online | — | 2 | |
| Online | — | 19 | |
| Online | — | 18 | |
| Online | — | 10 | |
| Online | — | 7 | |
| Online | — | 8 | |
| Online | — | 6 | |
| Online | — | 13 | |
| Online | — | 34 | |
| Online | — | 39 | |
| Online | — | 27 | |
| Online | — | 14 | |
| Online | — | 7 | |
| Online | — | 3 | |
| Online | — | 3 | |
| Online | — | 4 | |
| Online | — | 4 | |
| Online | — | 7 | |
| Online | — | 6 | |
| Online | — | 11 | |
| Online | — | 10 | |
| Online | — | 11 | |
| Online | — | 7 | |
| Online | — | 9 | |
| Online | — | 5 | |
| Online | — | 3 | |
| Online | — | 4 | |
| Online | — | 4 | |
| Online | — | 7 | |
| Online | — | 9 | |
| Online | — | 12 | |
| Online | — | 9 | |
| Online | — | 9 | |
| Online | — | 10 | |
| Online | — | 12 | |
| Online | — | 5 | |
| Online | — | 3 | |
| Online | — | 4 | |
| Online | — | 8 | |
| Online | — | 18 | |
| Online | — | 24 | |
| Online | — | 18 | |
| Online | — | 14 |
South America
PELADOS | 2X | VANILLA+ | TRIO max
0/300
Last checked 3 m ago
Wiped 22 h ago
Procedural Map
South America
wipe 03/10
0/60
Last checked 6 m ago
Wiped 3 h ago
Custom Map

South America
SOLO/DUO/TRIO
0/100
Last checked 5 m ago
Wiped 13 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.