BR LARGADOS &
South America
PELADOS | 2X | VANILLA+ | TRIO max
1/300
Last checked 13 s ago
Wiped 16 h ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
133 ms · Chicago
Jitter 1.4 ms
Last checked 3 m ago
1 / 75 players
Procedural Map
2x 45 days live Avg ping 133.7 ms Avg jitter 2.8 ms Wipe halving: 2 days Wipe cycle 9.4 ±5.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 157.85.89.157:28015
First seen 19.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1.9 | |
| 6 | |
| 7.3 | |
| 12.8 | |
| 19 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 29 · 21:50 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
28 full · 0 partial · 3 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Bem-vindo ao BR GUERRA SANTA Vanilla
Um servidor criado para oferecer a verdadeira experiência Vanilla de Rust com desempenho estabilidade e uma comunidade brasileira
Wipe a cada 10 dias
Gameplay 100% Vanilla
Baixa latência e alta performance
Administração ativa
Nossa missão é proporcionar uma experiência justa competitiva e divertida para jogadores casuais e veteranos
Entre e monte sua base e sobreviva no mundo de Rust, Desenvolvido por BRISMARP Tecnologia
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 133 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 134 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 135 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 140 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 133 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 134 ms | 3 | |
| Online | 134 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 132 ms | 1 | |
| Online | 134 ms | 1 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 133 ms | 2 | |
| Online | 133 ms | 3 | |
| Online | 133 ms | 3 | |
| Online | 134 ms | 3 | |
| Online | 133 ms | 2 | |
| Online | 134 ms | 2 | |
| Online | 134 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 129 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 132 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 132 ms | 2 |
South America
PELADOS | 2X | VANILLA+ | TRIO max
1/300
Last checked 13 s ago
Wiped 16 h ago
Procedural Map
South America
wipe 01/10
2/60
Last checked 3 m ago
Wiped 1 d ago
Custom Map

South America
- Latam X2
0/50
Last checked 6 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.