[BR] NEXCORP | SOLO/DUO | RUST PÓS-EXPEDIENTE | QUINZENAL banner

[BR] NEXCORP | SOLO/DUO | RUST PÓS-EXPEDIENTE | QUINZENAL

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125 ms · Chicago

Jitter 0 ms

Last checked 1 m ago

3 / 50 players

Procedural Map

Max 2 45 days live Avg ping 126.6 ms Avg jitter 8 ms Wipe cycle 8 ±7.1 days

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 72.61.59.139:28015

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First seen 19.08.2026

Last wipe: (16 h ago)

Wipe history

Wiped Days since previous
1.3
4.9
17.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 6 Sep 28 · 02:28 UTC Median daily peak 3.5 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipeWipe0246Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246

Server info

BEM-VINDO AO NEXCORP!

Servidor Solo/Duo criado para quem trabalha, estuda ou simplesmente não pode passar o dia inteiro no Rust.

• Raid com horário definido
• Proteção Offline Raid
• Wipe Quinzenal
• Blueprints - Reset no Force Wipe mensal
• Progressão equilibrada
• Decay reduzido
• Noites reduzidas
• Workbench ampliada
• QoL Vanilla+
• Sem Pay-to-Win
• Sem alianças
• Mapa 3.000–3.500

NEXCORP
SEU EXPEDIENTE TERMINA. A SOBREVIVÊNCIA COMEÇA.

Ping history from Chicago

150.3ms125msSep 6Oct 3

Jitter history

25.6ms0msSep 6Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 125 ms 1
Online 125 ms 1
Online 125 ms 1
Online 126 ms 1
Online 125 ms 1
Online 125 ms 2
Online 126 ms 2
Online 125 ms 1
Online 125 ms 1
Online 126 ms 1
Online 125 ms 1
Online 125 ms 1
Online 125 ms 1
Online 125 ms 1
Online 126 ms 1
Online 126 ms 1
Online 125 ms 2
Online 125 ms 2
Online 126 ms 1
Online 125 ms 1
Online 125 ms 1
Online 126 ms 1
Online 125 ms 1
Online 125 ms 1
Online 126 ms 1
Online 125 ms 3
Online 125 ms 0
Online 126 ms 0
Online 125 ms 0
Online 125 ms 0
Online 125 ms 0
Online 125 ms 0
Online 125 ms 0
Online 125 ms 0
Online 126 ms 2
Online 125 ms 4
Online 125 ms 2
Online 126 ms 0
Online 128 ms 0
Online 125 ms 0
Online 125 ms 0
Online 125 ms 0
Online 125 ms 0
Online 126 ms 0
Online 125 ms 1
Online 125 ms 3
Online 125 ms 3
Online 125 ms 0
Online 125 ms 0
Online 125 ms 0

Other servers in Brazil (low ping)

RogueRust

South America

0/100

Last checked 4 m ago

Wiped 1 d ago

0 avg wipe peakVanilla

Procedural Map

86 ms· Chicago

BR LATAM -

South America

JUSTSURVIVOR - SOLO - DUO -TRIO - VANILLA

10/50

Last checked 4 s ago

Wiped 1 d ago

Max 37 avg wipe peakVanilla

Procedural Map

119 ms· Chicago

BR LARGADOS &

South America

PELADOS | 2X | VANILLA+ | TRIO max

0/300

Last checked 22 s ago

Wiped 23 h ago

2x GatherMax 32 avg wipe peakVanilla

Procedural Map

119 ms· Chicago

Jitter2.8 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.