
NUCLEAR 10X |
South America
MAX 4 | NO BPS | WIPE 01
2/500
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
133 ms · Chicago
Last checked 8 m ago
0 / 100 players
Procedural Map
10x Max 3 45 days live Avg ping 133.2 ms Avg jitter 2.4 ms Wipe cycle 4 ±1.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 178.132.198.136:31001
First seen 19.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 1.9 | |
| 4 | |
| 3 | |
| 4.9 | |
| 2.1 | |
| 4.2 | |
| 7.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 11 Sep 8 · 23:50 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Bem-vindo ao NEXXUS 10x - Servidor em construção
Leia as regras e ajude a manter o servidor justo e divertido para todos.
• Respeite todos os jogadores e a equipe administrativa.
• Proibido qualquer tipo de Hack, Cheat ou programa externo que ofereça vantagem.
• Proibido racismo, preconceito, discriminação ou toxicidade excessiva.
• Máximo 2 players por equipe
• Proibido abuso de bugs
Sobreviva. Conquiste. Domine. NEXXUS — O wipe começa agora.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 133 ms | 2 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 3 | |
| Online | 133 ms | 3 | |
| Online | 133 ms | 2 | |
| Online | 133 ms | 3 | |
| Online | 133 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 0 | |
| Offline | — | — | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 3 | |
| Online | 133 ms | 3 | |
| Online | 134 ms | 1 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 2 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 132 ms | 2 | |
| Online | 132 ms | 2 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 135 ms | 2 | |
| Online | 134 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 135 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 132 ms | 5 | |
| Online | 132 ms | 1 | |
| Online | 134 ms | 1 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 134 ms | 1 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 4 | |
| Online | 132 ms | 5 | |
| Online | 133 ms | 4 | |
| Online | 132 ms | 1 |

South America
MAX 4 | NO BPS | WIPE 01
2/500
Last checked 5 m ago
Wiped 2 d ago
Procedural Map


South America
10X (SOLO) WIPE 02/10 NEW SERVER
8/75
Last checked 44 s ago
Wiped 2 d ago
Procedural Map

South America
10X | SOLO, DUO, TRIO | PING BR!!!!!!
0/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.