BR LARGADOS &
South America
PELADOS | 2X | VANILLA+ | TRIO max
0/300
Last checked 1 m ago
Wiped 22 h ago
Procedural Map
[BR/LATAM] DANCO RUST 2X SOLO/DUO/TRIO | WIPE 27/09 Server admin? Sign in with Steam to claim this server.
Offline
Last checked 1 h ago
0 / 100 players
Procedural Map
2x Max 3 45 days live Avg ping 128 ms Avg jitter 1.1 ms Wipe cycle 4.7 ±1.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 189.126.106.183:28015
First seen 19.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 4.2 | |
| 6.9 | |
| 3.8 | |
| 3.2 | |
| 3.8 | |
| 6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 12 Sep 6 Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
29 full · 0 partial · 2 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
DANCO RUST | 2x SOLO/DUO/TRIO
Configurações:
• Multiplicador 2x de recursos
• Solo/Duo
• Baixa latência
• Economia balanceada
• Kits e recompensas
• Anti-cheat ativo
Recursos exclusivos:
• Eventos exclusivos
• Trade entre jogadores
• Compartilhar blueprints com a equipe
• Barril instantâneo (sem espera pro loot)
Wipes:
• Wipe de mapa: toda quarta-feira, às 17h
• Wipe completo (mapa + blueprints): todo domingo, às 11h
• Force wipe: primeira quinta-feira do mês
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 1 | |
| Online | 127 ms | 0 | |
| Online | 137 ms | 1 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 1 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 2 | |
| Online | 128 ms | 1 | |
| Online | 128 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 1 | |
| Online | 128 ms | 1 | |
| Online | 128 ms | 2 | |
| Online | 127 ms | 3 | |
| Online | 128 ms | 5 | |
| Online | 127 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 1 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 |
South America
PELADOS | 2X | VANILLA+ | TRIO max
0/300
Last checked 1 m ago
Wiped 22 h ago
Procedural Map
South America
wipe 03/10
0/60
Last checked 6 m ago
Wiped 3 h ago
Custom Map

South America
SOLO/DUO/TRIO
0/100
Last checked 6 m ago
Wiped 13 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.