RUSTWORLD.CC [SA] Brazil - Main | Monthly/PvP | Wiped: 10/01
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133 ms · Chicago
Jitter 2.1 ms
Last checked 26 s ago
0 / 40 players
RustWorld SAO1
45 days live Avg ping 134.1 ms Avg jitter 10.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 109.104.155.246:7083
First seen 19.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 7 · 21:49 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
=================== RUST WORLD FOUNDATION ===================
SAO1.rustworld.cc - RustWorld Brazil Main server in Sao Paulo, BR
-Bem-vindo ao servidor principal do RustWorld Brasil em Sao Paulo, BR
This server offers traditional game play.
Map size is 3500 using seed 1337.
Last wipe was at 09/03/2026, Next wipe is at 10/01/2026
Server has 127 hours uptime, running at 32.00 fps with 0/40 players online.
FEATURES:
+ Custom maps rotating monthly with exclusive monuments
+ Wipes: Maps and BPs monthly on 1st Thursday (Forced)
+ 2x gather | 5x stack size
+ Network: 13 servers worldwide at www.rustworld.cc
RULES:
- No cheating, scripting, or exploit abuse - permanent ban
- No racism, slurs, or doxxing in chat
- No chat or mic spam
- Group limit: no limit
- English in global chat please (teams free to use any language)
Website: http://www.rustworld.cc/
Server provided by: Rust World Foundation Inc.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 133 ms | 0 | |
| Online | 130 ms | 1 | |
| Online | 132 ms | 2 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 140 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 131 ms | 2 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 1 |
Other servers in Brazil (low ping)


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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.