Valhalla
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No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 5 m ago
0 / 100 players
Procedural Map
45 days live Avg ping 134.4 ms Avg jitter 9.4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 198.89.99.234:28734
First seen 19.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Oct 2 · 22:16 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 18 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 132 ms | — | |
| Offline | 133 ms | — | |
| Offline | 132 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | — | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 132 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 132 ms | — | |
| Offline | 133 ms | — | |
| Offline | 132 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | — | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 131 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — |
Other servers in Brazil (low ping)
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Procedural Map
Raidados 2X |
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wipe 01/10
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Custom Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.