ILHA CLT SOLO/DUO QUINZENAL (ORIGINAL)
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155 ms · Chicago
Jitter 0.7 ms
Last checked 1 m ago
2 / 60 players
Procedural Map
Max 2 45 days live Avg ping 156.4 ms Avg jitter 8.8 ms Wipe cycle 9.3 ±2.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.237.131.60:28019
First seen 19.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 5.9 | |
| 12.8 | |
| 9.3 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 18 Sep 28 · 00:35 UTC Median daily peak 14.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 25
- Sep 13
- Sep 3
Server info
- MAPA 3500
- WIPE QUINZENAL
- HORARIO DE RAID
- SORTEIOS NO DISCORD
- DECAY 50% MAIS LENTO
- VIPS (COM SKIN E VEICULOS)
- MODO VANILLA MELHORADO
- JOGADORES POR TIME MAX 2
- CAIXA HACKEAVEIS 10 MINUTOS
- BP's COMPARTILHADA POR TIME
- EVENTOS NOS FINAIS DE SEMANA
- WIPE BP SÓ QUANDO ATUALIZA O JOGO
- ADM ATIVO NO DISCORD ( ABRA TICKET)
- PARA JOGADORES CASUAIS E NOVATOS
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 155 ms | 2 | |
| Online | 156 ms | 3 | |
| Online | 156 ms | 9 | |
| Online | 155 ms | 13 | |
| Online | 155 ms | 7 | |
| Online | 155 ms | 7 | |
| Online | 156 ms | 3 | |
| Online | 155 ms | 4 | |
| Online | 156 ms | 4 | |
| Online | 156 ms | 2 | |
| Online | 156 ms | 0 | |
| Online | 156 ms | 0 | |
| Offline | — | — | |
| Online | 156 ms | 4 | |
| Online | 156 ms | 5 | |
| Online | 156 ms | 6 | |
| Online | 156 ms | 4 | |
| Online | 149 ms | 1 | |
| Online | 149 ms | 1 | |
| Online | 150 ms | 2 | |
| Online | 156 ms | 0 | |
| Online | 156 ms | 0 | |
| Online | 156 ms | 0 | |
| Online | 155 ms | 0 | |
| Online | 155 ms | 2 | |
| Online | 156 ms | 5 | |
| Online | 156 ms | 5 | |
| Online | 155 ms | 1 | |
| Online | 155 ms | 3 | |
| Online | 155 ms | 2 | |
| Online | 156 ms | 1 | |
| Online | 156 ms | 1 | |
| Online | 156 ms | 2 | |
| Online | 154 ms | 1 | |
| Online | 154 ms | 6 | |
| Online | 155 ms | 5 | |
| Offline | 206 ms | — | |
| Online | 149 ms | 5 | |
| Online | 155 ms | 2 | |
| Online | 156 ms | 2 | |
| Online | 156 ms | 2 | |
| Online | 155 ms | 1 | |
| Online | 156 ms | 1 | |
| Online | 155 ms | 0 | |
| Online | 156 ms | 1 | |
| Online | 154 ms | 5 | |
| Online | 162 ms | 17 | |
| Online | 156 ms | 9 | |
| Online | 160 ms | 3 | |
| Online | 160 ms | 3 |
Other servers in Brazil (low ping)
BR LARGADOS &
South America
PELADOS | 2X | VANILLA+ | TRIO max
1/300
Last checked 3 m ago
Wiped 16 h ago
Procedural Map
Raidados 2X |
South America
wipe 01/10
2/60
Last checked 2 m ago
Wiped 1 d ago
Custom Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.