
[US] Darkzone Hardcore
North America
- 1X|PVP|PVE|FOG OF WAR MAP|
0/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
29 ms · Chicago
Jitter 0.7 ms
Last checked 3 m ago
2 / 100 players
Procedural Map
1x 45 days live Avg ping 29.4 ms Avg jitter 2.3 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 99.19.21.253:28015
First seen 19.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Sep 18 · 06:55 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
The hardest survival server in Rust. Every system has been reworked to punish you. This server was built for players who think Rust is too easy.
Features:
- Wellness system that controls your max health
- No tech tree, earn blueprints through dogtag economy
- Zombie hordes and elite AI across all monuments
- Tiered raidable bases
- Custom loot tables with real scarcity
- Hardcore mode enabled
- All rivers and lakes are contaminated
- Custom vendor shops at Bandit and Outpost
- NPC kill streaks trigger revenge raids on your base
- Armored train events
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 29 ms | 1 | |
| Online | 28 ms | 2 | |
| Online | 28 ms | 2 | |
| Online | 30 ms | 1 | |
| Online | 29 ms | 3 | |
| Online | 28 ms | 2 | |
| Online | 29 ms | 2 | |
| Online | 29 ms | 4 | |
| Online | 29 ms | 1 | |
| Online | 29 ms | 2 | |
| Online | 29 ms | 2 | |
| Online | 30 ms | 3 | |
| Online | 29 ms | 3 | |
| Online | 29 ms | 1 | |
| Online | 28 ms | 1 | |
| Online | 28 ms | 1 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 2 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 28 ms | 1 | |
| Online | 29 ms | 1 | |
| Online | 29 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 1 | |
| Online | 28 ms | 1 | |
| Online | 29 ms | 1 | |
| Online | 30 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 1 | |
| Online | 30 ms | 2 | |
| Online | 30 ms | 1 | |
| Online | 29 ms | 1 | |
| Online | 30 ms | 1 | |
| Online | 30 ms | 1 | |
| Online | 29 ms | 1 | |
| Online | 28 ms | 1 |

North America
- 1X|PVP|PVE|FOG OF WAR MAP|
0/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
North America
0/40
Last checked 7 m ago
Wiped 1 d ago
Procedural Map

North America
| Monthly | 1x | Trio | No BP Wipe | QoL+
0/125
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.