
Micro Wasteland COMING
Europe
SOON
0/24
Last checked 4 m ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
109 ms · Chicago
Jitter 3.8 ms
Last checked 5 m ago
0 / 100 players
Procedural Map
Max 3 56 days live Avg ping 112.1 ms Avg jitter 4.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 5.9.23.51:60406
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 4 Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Rusticles Solo/Duo/Trio Vanilla Monthly (Map & Blueprints). Server wipes first Thursday of every month at 2pm EST (7pm BST).
-> 3 Man Clan Limit both online & offline
-> English in chat only
-> No Racism or Nazism
-> Griefing NOT allowed
-> Minicopters spawn on road
-> 50% Upkeep rate
Check our website/discord for full list of rules
Wipe Schedule is monthly full wipes.
A community server with a stable staff team, no playing admins & almost 24/7 support. We aim to provide smooth gameplay, in-game help & of course a lag free experience.
Server is running on a full dedicated I9 9900k, 64GB DDR4 3466Mhz & an Evo SSD M.2.
Website : https://rusticles.tip4serv.com
Steam Group : RusticlesServer
Discord : discord.me/rusticles
All Rust Servers at https://just-wiped.net/rust_servers
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 2 | |
| Online | 108 ms | 4 | |
| Online | 115 ms | 3 | |
| Online | 115 ms | 4 | |
| Online | 121 ms | 3 | |
| Online | 115 ms | 4 | |
| Online | 108 ms | 3 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 121 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 2 | |
| Online | 107 ms | 1 | |
| Online | 108 ms | 2 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 |

Europe
SOON
0/24
Last checked 4 m ago
Wiped 1 d ago
Custom Map


Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.