

DC | Kits | 24Hr
0/150
Last checked 3 m ago
Wiped 16 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
178 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
1 / 200 players
Procedural Map
2x 60 days live Avg ping 181.8 ms Avg jitter 4.7 ms Wipe halving: 2 days Wipe cycle 7.1 ±0.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 125.228.29.155:28015
First seen 19.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7.6 | |
| 6.4 | |
| 7 | |
| 7 | |
| 7.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 97 Aug 29 Median daily peak 28 (median of daily peaks, not average population)
Observed daily peak
61 full · 0 partial · 0 offline · 30 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Map size: 3600
Maximum team size: 12
Mode: Community PVP
Server info :
ExcavatorBeltSpeedMax: 0.1
ExcavatorResourceTickRate: 3.0
ExcavatorTimeForFullResources: 120.0
Flesh: 2.0
Sulfur Ore: 1.0
Ore: 2.0
Tree: 2.0
Mushroom: 2.0
Potato: 2.0
Pumpkin: 2.0
Stones: 2.0
Wood: 2.0
Rule:
Personal attacks and insults are prohibited
Cheating will be banned
Mod:
Skinbox Free Skins (Official ban)
Minerals burn quickly
Night Speed Up
Decomposition machine acceleration
Item Stacking
Automatically collect iron bucket supplies
wipe: Every Friday at 6pm UTC+8
Next map wipe time 2025/10/23 Friday 6pmUTC+8
Next bp wipe time 2026/11/06 Friday 6pmUTC+8
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 178 ms | 4 | |
| Online | 178 ms | 3 | |
| Online | 179 ms | 2 | |
| Online | 181 ms | 4 | |
| Online | 177 ms | 5 | |
| Online | 181 ms | 3 | |
| Online | 186 ms | 4 | |
| Online | 187 ms | 5 | |
| Online | 181 ms | 6 | |
| Online | 187 ms | 11 | |
| Online | 186 ms | 11 | |
| Online | 176 ms | 11 | |
| Online | 187 ms | 8 | |
| Online | 181 ms | 8 | |
| Online | 179 ms | 9 | |
| Online | 181 ms | 8 | |
| Online | 187 ms | 6 | |
| Online | 178 ms | 9 | |
| Online | 187 ms | 11 | |
| Online | 186 ms | 10 | |
| Online | 186 ms | 8 | |
| Online | 182 ms | 4 | |
| Online | 177 ms | 4 | |
| Online | 179 ms | 4 | |
| Online | 180 ms | 2 | |
| Online | 186 ms | 2 | |
| Online | 180 ms | 2 | |
| Online | 177 ms | 1 | |
| Online | 187 ms | 2 | |
| Online | 181 ms | 2 | |
| Online | 181 ms | 1 | |
| Online | 187 ms | 1 | |
| Online | 177 ms | 1 | |
| Online | 177 ms | 1 | |
| Online | 186 ms | 1 | |
| Online | 179 ms | 1 | |
| Online | 186 ms | 2 | |
| Online | 178 ms | 2 | |
| Online | 187 ms | 4 | |
| Online | 187 ms | 2 | |
| Online | 202 ms | 2 | |
| Online | 193 ms | 2 | |
| Online | 177 ms | 2 | |
| Online | 177 ms | 2 | |
| Online | 180 ms | 1 | |
| Online | 188 ms | 1 | |
| Online | 180 ms | 1 | |
| Online | 211 ms | 4 | |
| Online | 210 ms | 6 | |
| Online | 186 ms | 5 |


DC | Kits | 24Hr
0/150
Last checked 3 m ago
Wiped 16 d ago
Procedural Map
10/2
6/200
Last checked 1 m ago
Wiped 3 h ago
Procedural Map

1/100
Last checked 1 m ago
Wiped 16 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.