
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
4/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
11 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
94 / 65 players
Mars by Project Nova
3x Max 3 45 days live Avg ping 11.1 ms Avg jitter 0.3 ms Wipe cycle 3.2 ±1.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 194.46.57.83:28015
First seen 19.08.2026
Last wipe: (21 h ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 2 | |
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 177 Sep 13 · 19:16 UTC Median daily peak 132 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
PROJECT NOVA - RUST ON MARS
A custom Mars map every wipe: biodomes, oxygen, space suits and a whole planet to fight over.
WIPES: Map wipes Tuesday and Friday at 3PM EST. Blueprints wipe Fridays only.
- 3x gather and balanced loot
- Solo / Duo / Trio (max team 3)
- Oxygen: suits and tanks outside the domes
- Duels: 1v1 sky arenas, Elo ladder and an Aim Lab
- Missions, satellite strikes, boost jumps, custom items
- Custom anti-cheat
- Vote on the next map every wipe
projectnova.gg
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 11 ms | 84 | |
| Online | 11 ms | 82 | |
| Online | 11 ms | 74 | |
| Online | 11 ms | 96 | |
| Online | 11 ms | 91 | |
| Online | 11 ms | 116 | |
| Online | 11 ms | 111 | |
| Online | 11 ms | 118 | |
| Online | 11 ms | 74 | |
| Online | 11 ms | 15 | |
| Online | 11 ms | 15 | |
| Online | 11 ms | 15 | |
| Online | 11 ms | 15 | |
| Online | 11 ms | 15 | |
| Online | 11 ms | 7 | |
| Online | 11 ms | 12 | |
| Online | 11 ms | 17 | |
| Online | 12 ms | 20 | |
| Online | 11 ms | 22 | |
| Online | 11 ms | 12 | |
| Online | 11 ms | 67 | |
| Online | 11 ms | 61 | |
| Online | 11 ms | 62 | |
| Online | 11 ms | 61 | |
| Online | 11 ms | 59 | |
| Online | 11 ms | 67 | |
| Online | 11 ms | 78 | |
| Online | 11 ms | 106 | |
| Online | 11 ms | 99 | |
| Online | 11 ms | 91 | |
| Online | 11 ms | 79 | |
| Online | 11 ms | 61 | |
| Online | 11 ms | 51 | |
| Online | 11 ms | 62 | |
| Online | 11 ms | 69 | |
| Online | 11 ms | 81 | |
| Online | 11 ms | 91 | |
| Online | 11 ms | 127 | |
| Online | 11 ms | 104 | |
| Online | 11 ms | 88 | |
| Online | 12 ms | 47 | |
| Online | 11 ms | 84 | |
| Online | 11 ms | 82 | |
| Online | 11 ms | 81 | |
| Online | 11 ms | 78 | |
| Online | 11 ms | 83 | |
| Online | 11 ms | 83 | |
| Online | 11 ms | 94 | |
| Online | 12 ms | 92 | |
| Online | 11 ms | 85 |

North America
4/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
0/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

North America
| GO BROWNS!
3/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.