3/200
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
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Offline
Last checked 3 h ago
0 / 200 players
Procedural Map
45 days live Avg ping 224 ms Avg jitter 0 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 123.99.201.249:10023
First seen 19.08.2026
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 9 · 01:45 UTC Median daily peak 0 (median of daily peaks, not average population)
1 full · 0 partial · 30 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
欢迎来到 重生城3倍服务器!
组队限制:4人
QQ群:734723400
清档周期:每周三、周日清档
管理员24小时不定时在线巡查,维护环境、严打外挂
本服 无任何权限、无内置商城
为维持服务器日常开销,仅出售 不影响平衡的基础建筑材料
如有需要,请进群联系群主购买。
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 224 ms | 0 |
3/200
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.