
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
2XRust.com | 2x solo • Fidays • No BP Wipes • Low Upkeep Server admin? Sign in with Steam to claim this server.
26 ms · Chicago
Last checked 5 m ago
1 / 99 players
2xRust Custom Procedural
2x Max 1 No BP wipe 45 days live Avg ping 33.5 ms Avg jitter 8.1 ms Wipe cycle 7 ±0.8 days
Connect: 34.31.27.218:28015
First seen 19.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 5.9 | |
| 7 | |
| 7 | |
| 8.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 12 · 03:20 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to 2xRust.com | Solo Only
- Wipes weekly
Tired of the endless grind?
If you love Rust but don’t have 40 hours a week to grind, this is your spot.
Build, raid, survive – without burning out.
No Pay-to-win. Jump-start your wipe with /kit for quality of life improvement kits.
• 2x Gather Rates, scrap, & comps – progress twice as fast, no all-nighters required
• No Blueprint Wipes – keep your unlocks and play at your own pace
• Low Upkeep – spend more time raiding, less time farming
• Laid-Back Community – new players welcome, weekend warriors have found their home
* Solo only, NO teaming
* No game bans, VAC bans, or VPN's allowed.
* Active server admin support, use /report
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 26 ms | 1 | |
| Online | 26 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 1 | |
| Online | 26 ms | 1 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 1 | |
| Online | 26 ms | 1 | |
| Online | 27 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 27 ms | 1 | |
| Online | 26 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 1 | |
| Online | 26 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

North America
Biweekly. BetterNpcs. Zombies. Raidable bases
0/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.