
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
4/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
6 ms · Chicago
Jitter 2.8 ms
Last checked 11 s ago
0 / 200 players
Your Map Name
3x 45 days live Avg ping 11.2 ms Avg jitter 3.5 ms Wipe halving: 2 days Wipe cycle 9.3 ±2.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 65.28.44.27:28056
First seen 19.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 8.8 | |
| 13 | |
| 6.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 29 · 22:11 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
PVE without the nightmare.
No Zombies
No Extra NPC's added
No Jump Scares on barrel breaks
Nobody is chasing you
All the events without the added dangers.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 6 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 8 ms | 1 | |
| Online | 10 ms | 0 | |
| Online | 10 ms | 2 | |
| Online | 7 ms | 1 | |
| Online | 11 ms | 1 | |
| Online | 7 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 10 ms | 2 | |
| Online | 14 ms | 0 | |
| Online | 11 ms | 1 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 14 ms | 1 | |
| Online | 10 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 8 ms | 1 | |
| Online | 11 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 10 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 12 ms | 3 | |
| Online | 11 ms | 1 | |
| Online | 11 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 7 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 9 ms | 1 | |
| Online | 11 ms | 1 |

North America
4/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
0/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

North America
Team Limit
1/250
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.