
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
5/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
[US] Beg4Mercy 3X | Solo/Duo/Trio | Weekly | Custom Loot | Server admin? Sign in with Steam to claim this server.
Offline
Last checked 36 m ago
0 / 100 players
Procedural Map
3x Max 3 45 days live Avg ping 12 ms Avg jitter 0.8 ms Wipe cycle 4.5 ±2.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 69.131.179.199:28015
First seen 19.08.2026
Last wipe: (9 d ago)
| Wiped | Days since previous |
|---|---|
| 5 | |
| 1.8 | |
| 6.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Aug 24 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
40 full · 0 partial · 6 offline · 45 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Beg4Mercy 3X!
A balanced 3X experience built for Solo/Duo/Trio players.
Faster progression without removing the grind.
- 3X Gather Rates
- Custom Boosted Loot
- 2X Crafting Speed
- Faster Smelting
- Tier 1 Blueprints Unlocked
- Shared Blueprints
- Building-Wide Workbenches
- Weekly Map + BP Wipes
- Solo / Duo / Trio Max
- Active Administration
- No P2W
- No TP / No BGrade
- Custom Plugins & Quality of Life Improvements
WIPES:
Every Thursday @ 2:00 PM Central
Map + Blueprints
DISCORD:
discord.gg/rcHNtNFwk
Build. Raid. Survive.
Beg4Mercy.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 11 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 12 ms | 0 |

North America
5/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
1/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
Team Limit
3/250
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.