Lost Vikings PVE
Server admin? Sign in with Steam to claim this server.
106 ms · Chicago
Jitter 4.4 ms
Last checked 4 m ago
7 / 50 players
Procedural Map
56 days live Avg ping 116.6 ms Avg jitter 6.6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.92.38.38:28055
First seen 07.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 18 Sep 3 Median daily peak 8 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
It's NOT allowed to kill/greif other players.
English in chat.
Any form of racist/sexist/oppressive/degrading behaviour is forbidden.
Map-Wipe first thusday every month. No BP-wipe. Limited decay/upkeep. Increased Stacksizes. Several bradley's And more!
Keep it nice and friendly!
Spreading lies/misinformation regarding players or otherwise is forbidden.
Guardians are server moderators. They are very helpfull to those that obey the rules.
Everybody is welcome at the comunitybase and use the equipment there as long as you behave.
Full set of rules and other info like plugins on our discord:
https://discord.gg/4FB9tSsbQA (click view webpage for discord-link)
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 106 ms | 7 | |
| Online | 113 ms | 9 | |
| Online | 105 ms | 8 | |
| Online | 120 ms | 4 | |
| Online | 105 ms | 4 | |
| Online | 120 ms | 1 | |
| Online | 113 ms | 4 | |
| Online | 105 ms | 17 | |
| Online | 112 ms | 15 | |
| Online | 106 ms | 13 | |
| Online | 113 ms | 11 | |
| Online | 113 ms | 6 | |
| Online | 113 ms | 3 | |
| Online | 112 ms | 2 | |
| Online | 120 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 2 | |
| Online | 105 ms | 7 | |
| Online | 104 ms | 13 | |
| Online | 106 ms | 5 | |
| Online | 120 ms | 3 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 2 | |
| Online | 113 ms | 2 | |
| Online | 120 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 120 ms | 4 | |
| Online | 112 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 113 ms | 3 | |
| Online | 105 ms | 4 | |
| Online | 106 ms | 3 | |
| Online | 113 ms | 2 | |
| Online | 113 ms | 3 | |
| Online | 112 ms | 2 | |
| Online | 113 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 1 | |
| Online | 113 ms | 0 | |
| Online | 112 ms | 3 |
Other servers in Sweden (low ping)


[EU] Rusty Hedgehogs
Europe
Solo
1/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.