
[JP/KR] Rust Dynamic Adventures | Solo/Duo | Weekly Map Wipe
Server admin? Sign in with Steam to claim this server.
149 ms · Chicago
Jitter 11.3 ms
Last checked 7 m ago
0 / 100 players
Procedural Map
Max 2 45 days live Avg ping 135.9 ms Avg jitter 9.6 ms Wipe cycle 9.7 ±12.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 31.214.142.194:26080
First seen 19.08.2026
Last wipe: (15 h ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1.1 | |
| 26.9 | |
| 1.1 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Sep 9 · 11:43 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 2
- Oct 1
- Sep 4
- Sep 3
Server info
Welcome to Rust Dynamic Adventures!
A fair and challenging Solo/Duo experience with weekly map wipes, monthly BP wipes, dynamic adventures, custom missions, PvP, PvE events, and exclusive rewards.
Server Rules
Solo/Duo only
No teaming beyond the team limit
Non-aggression is allowed
Coordinated combat, raids, and resource sharing beyond the limit are prohibited
Active administration & advanced teaming detection
Enjoy the adventure and survive!
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 149 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 2 | |
| Online | 133 ms | 1 | |
| Online | 136 ms | 1 | |
| Online | 149 ms | 0 | |
| Online | 129 ms | 1 | |
| Online | 129 ms | 1 | |
| Online | 136 ms | 0 | |
| Online | 137 ms | 1 | |
| Online | 133 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 129 ms | 1 | |
| Online | 156 ms | 1 | |
| Online | 129 ms | 0 | |
| Online | 153 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 1 | |
| Online | 149 ms | 2 | |
| Online | 129 ms | 1 | |
| Online | 152 ms | 1 | |
| Online | 130 ms | 2 | |
| Online | 129 ms | 2 | |
| Online | 133 ms | 1 | |
| Online | 152 ms | 0 | |
| Online | 153 ms | 1 | |
| Online | 129 ms | 2 | |
| Online | 136 ms | 3 | |
| Online | 129 ms | 3 | |
| Online | 136 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 129 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 1 | |
| Online | 152 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 130 ms | 0 | |
| Online | 136 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 2 | |
| Online | 149 ms | 1 | |
| Online | 152 ms | 1 | |
| Online | 149 ms | 0 | |
| Online | 149 ms | 1 | |
| Online | 129 ms | 1 |
Other servers in Japan (low ping)



Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.