Japan Tokyo - Limited Raid Hours |3x|PvP|JP banner

Japan Tokyo - Limited Raid Hours |3x|PvP|JP

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151 ms · Chicago

Jitter 2.1 ms

Last checked 2 m ago

126 / 300 players

Custom Map

3x 45 days live Avg ping 153.7 ms Avg jitter 7.6 ms Wipe cycle 7 ±0.4 days

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Connect: 162.222.17.4:30040

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First seen 18.08.2026

Next wipe: (in 5 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
6.4
7
7
7.6
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 180 Sep 18 · 13:46 UTC Median daily peak 95 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeForce wipe050100150200Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

050100150200

Server info

社会人向けPvPサーバー

【レイド可能時間(JST)】
月〜木: 20:00〜24:00
金: 20:00〜翌2:00
土: 13:00〜翌2:00
日: 13:00〜24:00

【時間外の制限】
敵拠点は破壊不可(船・車両は破壊可)
TC保護範囲外の建築物・設置物は時間外でも破壊可
新規TC: 敵TCから100m以上
レイド可能時間中はTC距離制限なし(Rustデフォルト)
TC上限: 1人8個

【サーバー設定】
フルワイプ: 金曜18:00〜翌金曜17:00
公式アップデート日は3:00終了
資源3倍 / TC維持費1.2倍
チームUI 8人(8人超・同盟・協力可)
/raidtime でレイド状態を確認
再起動: 毎日6:00

【補填】
サーバーダウン等の補填なし

【VIP】
仕様検討中
JumpRust VIP(Japan Tokyo Main / Mondays)は反映されません

English:
Raid JST: Mon-Thu 20-24 / Fri 20-02 / Sat 13-02 / Sun 13-24
No base raiding off-hours; boats/vehicles excluded
Buildings/deployables outside TC protection remain destructible off-hours
TC: 100m+ off-hours; unrestricted during raid; max 8/player
3x / TC upkeep 1.2x / Weekly full wipe / Update day ends 03
Team UI 8; larger groups/alliances OK
Restart 06 daily / No downtime compensation

Ping history from Chicago

158.8ms143msSep 3Oct 3

Jitter history

22.9ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 151 ms 129
Online 154 ms 115
Online 153 ms 114
Online 147 ms 91
Online 161 ms 80
Online 159 ms 48
Online 151 ms 28
Online 154 ms 30
Online 149 ms 60
Online 145 ms 104
Online 155 ms 151
Online 148 ms 136
Online 143 ms 123
Online 153 ms 1
Online 157 ms 5
Online 157 ms 15
Online 157 ms 10
Online 147 ms 11
Online 156 ms 6
Online 155 ms 2
Online 151 ms 1
Online 160 ms 0
Online 157 ms 0
Online 155 ms 4
Online 147 ms 9
Online 160 ms 33
Offline — —
Online 161 ms 7
Online 156 ms 6
Online 153 ms 3
Online 148 ms 2
Online 164 ms 1
Online 153 ms 1
Online 159 ms 3
Online 160 ms 10
Online 161 ms 48
Online 154 ms 46
Online 157 ms 23
Online 153 ms 17
Online 147 ms 11
Online 153 ms 8
Online 154 ms 7
Online 162 ms 3
Online 148 ms 5
Online 156 ms 16
Online 162 ms 59
Online 160 ms 77
Online 156 ms 31
Online 149 ms 34
Online 162 ms 26

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3x Gather2 avg wipe peakVanilla

Procedural Map

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Jitter2.8 ms

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3x Gather18 avg wipe peakVanilla

Procedural Map

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Jitter3.5 ms

17/100

Last checked 2 m ago

Wiped 1 d ago

3x Gather11 avg wipe peakVanilla

Procedural Map

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Jitter2.1 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.