
3X | SkillTree
0/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
151 ms · Chicago
Jitter 2.1 ms
Last checked 2 m ago
126 / 300 players
Custom Map
3x 45 days live Avg ping 153.7 ms Avg jitter 7.6 ms Wipe cycle 7 ±0.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 162.222.17.4:30040
First seen 18.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 6.4 | |
| 7 | |
| 7 | |
| 7.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 180 Sep 18 · 13:46 UTC Median daily peak 95 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
社会人向けPvPサーバー
【レイド可能時間(JST)】
月〜木: 20:00〜24:00
金: 20:00〜翌2:00
土: 13:00〜翌2:00
日: 13:00〜24:00
【時間外の制限】
敵拠点は破壊不可(船・車両は破壊可)
TC保護範囲外の建築物・設置物は時間外でも破壊可
新規TC: 敵TCから100m以上
レイド可能時間中はTC距離制限なし(Rustデフォルト)
TC上限: 1人8個
【サーバー設定】
フルワイプ: 金曜18:00〜翌金曜17:00
公式アップデート日は3:00終了
資源3倍 / TC維持費1.2倍
チームUI 8人(8人超・同盟・協力可)
/raidtime でレイド状態を確認
再起動: 毎日6:00
【補填】
サーバーダウン等の補填なし
【VIP】
仕様検討中
JumpRust VIP(Japan Tokyo Main / Mondays)は反映されません
English:
Raid JST: Mon-Thu 20-24 / Fri 20-02 / Sat 13-02 / Sun 13-24
No base raiding off-hours; boats/vehicles excluded
Buildings/deployables outside TC protection remain destructible off-hours
TC: 100m+ off-hours; unrestricted during raid; max 8/player
3x / TC upkeep 1.2x / Weekly full wipe / Update day ends 03
Team UI 8; larger groups/alliances OK
Restart 06 daily / No downtime compensation
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 151 ms | 129 | |
| Online | 154 ms | 115 | |
| Online | 153 ms | 114 | |
| Online | 147 ms | 91 | |
| Online | 161 ms | 80 | |
| Online | 159 ms | 48 | |
| Online | 151 ms | 28 | |
| Online | 154 ms | 30 | |
| Online | 149 ms | 60 | |
| Online | 145 ms | 104 | |
| Online | 155 ms | 151 | |
| Online | 148 ms | 136 | |
| Online | 143 ms | 123 | |
| Online | 153 ms | 1 | |
| Online | 157 ms | 5 | |
| Online | 157 ms | 15 | |
| Online | 157 ms | 10 | |
| Online | 147 ms | 11 | |
| Online | 156 ms | 6 | |
| Online | 155 ms | 2 | |
| Online | 151 ms | 1 | |
| Online | 160 ms | 0 | |
| Online | 157 ms | 0 | |
| Online | 155 ms | 4 | |
| Online | 147 ms | 9 | |
| Online | 160 ms | 33 | |
| Offline | — | — | |
| Online | 161 ms | 7 | |
| Online | 156 ms | 6 | |
| Online | 153 ms | 3 | |
| Online | 148 ms | 2 | |
| Online | 164 ms | 1 | |
| Online | 153 ms | 1 | |
| Online | 159 ms | 3 | |
| Online | 160 ms | 10 | |
| Online | 161 ms | 48 | |
| Online | 154 ms | 46 | |
| Online | 157 ms | 23 | |
| Online | 153 ms | 17 | |
| Online | 147 ms | 11 | |
| Online | 153 ms | 8 | |
| Online | 154 ms | 7 | |
| Online | 162 ms | 3 | |
| Online | 148 ms | 5 | |
| Online | 156 ms | 16 | |
| Online | 162 ms | 59 | |
| Online | 160 ms | 77 | |
| Online | 156 ms | 31 | |
| Online | 149 ms | 34 | |
| Online | 162 ms | 26 |

3X | SkillTree
0/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
3X server [MOD 120+] [Easy or Hard]
7/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map


Asia
| 10/02 BP Wipe
17/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.