[EU] Valhalla Rust
Europe
5x Weekly|Apache|RaidableBases|Home|TP|Shop|
1/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
115 ms · Chicago
Jitter 4.9 ms
Last checked 1 m ago
3 / 200 players
Procedural Map
5x Max 4 57 days live Avg ping 112.3 ms Avg jitter 4.3 ms Wipe cycle 7 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 116.202.165.78:29014
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Sep 3 Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
The Rust Ireland 5x server hosts a fast-paced PvP orientated game on a smaller map with a shorter night.
Gather: 5x • Scrap: 3x • Smelting: 5x • Crafting: 5x • Upkeep: 50%
Resource Stacks: 35k • Sulfur Stacks: 15k • Other Stacks: 5x
Day/Night: 50/10 • Map Size: 4000 • Map Wipe: Weekly • BP Wipe: Biweekly
QoL: FurnaceSplitter • RemoverTool • BGrade • Skins • Sign Artist
Faster Recycling • Fuelless Lanterns • Higher Capacity Electricity/Water
Raiding is blocked for the first 48 hours after a wipe and between 00:00 and 12:00 daily.
Discord: https://rustireland.com/discord
Steam: https://rustireland.com/steam
Live Map: https://rustireland.com/5x/map
4.2GHz • DDR4 • NVMe • DDoS Protection • Anti Cheat • No Admin Players
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 115 ms | 3 | |
| Online | 108 ms | 3 | |
| Online | 108 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 122 ms | 2 | |
| Online | 121 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Offline | — | — | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 1 |
Europe
5x Weekly|Apache|RaidableBases|Home|TP|Shop|
1/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Europe
Com
0/40
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
0/200
Last checked 4 m ago
Wiped 6 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.