
jb MyRustServer
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No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 15 m ago
0 / 10 players
Procedural Map
45 days live Avg ping 171.3 ms Avg jitter 5.4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 210.105.86.49:28035
First seen 18.08.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 27 · 00:36 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
7 full · 0 partial · 0 offline · 1 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 173 ms | — | |
| Offline | 177 ms | — | |
| Offline | 168 ms | — | |
| Offline | 168 ms | — | |
| Offline | 177 ms | — | |
| Offline | 177 ms | — | |
| Offline | 183 ms | — | |
| Offline | 168 ms | — | |
| Offline | 166 ms | — | |
| Offline | 166 ms | — | |
| Offline | 168 ms | — | |
| Offline | 175 ms | — | |
| Offline | 176 ms | — | |
| Offline | 177 ms | — | |
| Offline | 170 ms | — | |
| Offline | 167 ms | — | |
| Offline | 167 ms | — | |
| Offline | 169 ms | — | |
| Offline | 169 ms | — | |
| Offline | 168 ms | — | |
| Offline | 168 ms | — | |
| Offline | 167 ms | — | |
| Offline | 181 ms | — | |
| Offline | 167 ms | — | |
| Offline | 175 ms | — | |
| Offline | 168 ms | — | |
| Offline | 168 ms | — | |
| Offline | 169 ms | — | |
| Offline | 176 ms | — | |
| Offline | 168 ms | — | |
| Offline | 167 ms | — | |
| Offline | 173 ms | — | |
| Offline | 174 ms | — | |
| Offline | 168 ms | — | |
| Offline | 177 ms | — | |
| Offline | 168 ms | — | |
| Offline | 167 ms | — | |
| Offline | 169 ms | — | |
| Offline | 175 ms | — | |
| Offline | 167 ms | — | |
| Offline | 168 ms | — | |
| Offline | 166 ms | — | |
| Offline | 175 ms | — | |
| Offline | 174 ms | — | |
| Offline | 167 ms | — | |
| Offline | 168 ms | — | |
| Offline | 168 ms | — | |
| Offline | 168 ms | — | |
| Offline | 177 ms | — | |
| Offline | 180 ms | — |
Other servers in South Korea (low ping)


[NEW] 클라이서버 5x
Asia
| 자체 스킬트리 | 초보환영
3/30
Last checked 15 m ago
Wiped 2 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.