
[KR/JP]나히다서버/초보/자원밀도2배/WIPE 09.11
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Offline
Last checked 3 h ago
29 / 150 players
Procedural Map
46 days live Avg ping 189.1 ms Avg jitter 7.2 ms Wipe halving: 1 days Wipe cycle 3.8 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 119.70.64.198:28015
First seen 18.08.2026
Last wipe: (22 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 3.6 | |
| 3.9 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 208 Aug 31 Median daily peak 119 (median of daily peaks, not average population)
Observed daily peak
27 full · 0 partial · 21 offline · 43 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Sep 11
- Sep 7
- Sep 3
Server info
-맵 크기 : 4250
- 팀 제한 : 8인
초기화 일정 :
- 맵 초기화 : 매주 월요일/금요일 16:30
- BP 초기화 : 매주 금요일 16:30
VIP/대기열 우회 : https://nahidarust.duckdns.org/?page=plans
규칙 :
- 핵/스크립트 금지
- 버그 악용 금지
- 인종차별 금지
- 욕설/비하 금지
- Map Size : 4250
- Group Limit : Max 8
Wipe Schedule :
- Map Wipe : Every Monday / Friday 4:30PM KST (UTC+9)
BP Wipe : Every Friday 4:30PM KST (UTC+9)
VIP / Queue Skip :
https://nahidarust.duckdns.org/?page=plans
Rules :
- No Cheating / Scripting
- No bug Exploiting
- No Racism
- No abusive or derogatory
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 178 ms | 19 | |
| Offline | — | — | |
| Online | 184 ms | 17 | |
| Online | 189 ms | 9 | |
| Online | 196 ms | 23 | |
| Online | 180 ms | 60 | |
| Online | 199 ms | 89 | |
| Online | 178 ms | 92 | |
| Online | 195 ms | 79 | |
| Online | 200 ms | 151 | |
| Online | 196 ms | 116 | |
| Online | 184 ms | 48 | |
| Online | 186 ms | 5 | |
| Online | 199 ms | 2 | |
| Online | 188 ms | 3 | |
| Online | 181 ms | 3 | |
| Online | 190 ms | 5 | |
| Online | 186 ms | 12 | |
| Online | 181 ms | 13 | |
| Online | 186 ms | 18 | |
| Online | 190 ms | 13 | |
| Online | 185 ms | 13 | |
| Online | 192 ms | 7 | |
| Online | 193 ms | 2 | |
| Online | 187 ms | 4 | |
| Online | 190 ms | 5 | |
| Online | 186 ms | 7 | |
| Online | 186 ms | 7 | |
| Online | 185 ms | 9 | |
| Online | 181 ms | 21 | |
| Online | 192 ms | 37 | |
| Online | 201 ms | 50 | |
| Online | 182 ms | 65 | |
| Online | 180 ms | 49 | |
| Online | 188 ms | 44 | |
| Online | 191 ms | 48 | |
| Online | 190 ms | 35 | |
| Online | 193 ms | 23 | |
| Online | 181 ms | 29 | |
| Online | 188 ms | 22 | |
| Online | 197 ms | 16 | |
| Online | 214 ms | 44 | |
| Online | 180 ms | 59 | |
| Online | 188 ms | 81 | |
| Online | 197 ms | 93 | |
| Online | 185 ms | 78 | |
| Online | 198 ms | 52 | |
| Online | 181 ms | 36 | |
| Online | 190 ms | 33 |
Other servers in South Korea (low ping)

TCKR Rust |
Asia
Vanilla 100
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.