
[KR|JP] ThemePark 테마파크|RPG|생활|초보|개조|더빙
Server admin? Sign in with Steam to claim this server.
170 ms · Chicago
Jitter 2.1 ms
Last checked 4 m ago
11 / 50 players
Theme World
45 days live Avg ping 168.8 ms Avg jitter 7.6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 211.202.32.148:18181
First seen 18.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 26.7 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 20 Sep 5 Median daily peak 13.5 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 1 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 5
Server info
★ 日本語 / English 対応 ★
韓国発、他にはない独自コンテンツ満載のPvEサーバー!
協力型の巨大ボスレイドから、フルボイスのストーリーまで!?
• 反応するNPC、魔法、護衛ドローン(ペット) — テーマパークでしか体験できない!
• すべての機能をゲーム内通貨で利用可能! / 権限・装備・通貨は永久保持!
• 空中戦、記録チャレンジ、ゾンビウェーブ、ランダムイベントなど遊びきれない!
• ユーロトラック、300種の釣り、陸海空レーシング、親善PVPなどのサブコンテンツまで!
━━━━━━━━━━
A one-of-a-kind PvE server from Korea!
From co-op giant boss raids to a fully voiced story!?
• Reactive NPCs, magic, guardian drones (pets) — only at ThemePark!
• Use all features with in-game currency! / Permissions, gear & currency kept forever!
• Dogfights, record challenges, zombie waves, random encounters, and endless content!
• Euro Truck, 300 kinds of fish, land/sea/air racing, friendly PvP, and casual content!
[Discord: 公式 / Official]
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 170 ms | 17 | |
| Online | 173 ms | 8 | |
| Online | 169 ms | 13 | |
| Online | 174 ms | 15 | |
| Online | 163 ms | 8 | |
| Online | 174 ms | 2 | |
| Online | 173 ms | 1 | |
| Online | 198 ms | 3 | |
| Online | 194 ms | 3 | |
| Online | 177 ms | 17 | |
| Online | 171 ms | 16 | |
| Online | 161 ms | 13 | |
| Online | 160 ms | 11 | |
| Online | 169 ms | 9 | |
| Online | 173 ms | 8 | |
| Online | 169 ms | 4 | |
| Online | 170 ms | 6 | |
| Online | 177 ms | 11 | |
| Online | 173 ms | 4 | |
| Online | 162 ms | 2 | |
| Online | 163 ms | 3 | |
| Online | 174 ms | 1 | |
| Online | 176 ms | 1 | |
| Online | 174 ms | 2 | |
| Online | 174 ms | 1 | |
| Online | 162 ms | 3 | |
| Online | 174 ms | 7 | |
| Online | 176 ms | 8 | |
| Online | 160 ms | 4 | |
| Online | 170 ms | 2 | |
| Online | 174 ms | 6 | |
| Online | 173 ms | 2 | |
| Online | 172 ms | 3 | |
| Online | 162 ms | 0 | |
| Online | 162 ms | 3 | |
| Online | 175 ms | 6 | |
| Online | 177 ms | 8 | |
| Online | 174 ms | 9 | |
| Online | 172 ms | 7 | |
| Online | 175 ms | 7 | |
| Online | 175 ms | 5 | |
| Online | 170 ms | 2 | |
| Online | 174 ms | 0 | |
| Online | 174 ms | 1 | |
| Online | 175 ms | 1 | |
| Online | 172 ms | 2 | |
| Online | 172 ms | 12 | |
| Online | 172 ms | 13 | |
| Online | 160 ms | 4 | |
| Online | 161 ms | 6 |
Other servers in South Korea (low ping)


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Asia
| 자체 스킬트리 | 초보환영
4/30
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.