
1/125
Last checked 58 s ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
188 ms · Chicago
Jitter 7.1 ms
Last checked 2 m ago
11 / 40 players
Custom Map
45 days live Avg ping 164.1 ms Avg jitter 16.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 222.224.192.138:28024
First seen 18.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 15 Oct 3 · 07:28 UTC Median daily peak 7.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Japan PvE Server Tokyo This server is currently in a 24-hour run.Please join the Discord server for more information discord discord.gg/6qtWzqrkGX Rules.No attacking or harassing players.Do not spam or overload the server.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 188 ms | 5 | |
| Online | 178 ms | 7 | |
| Online | 151 ms | 14 | |
| Online | 184 ms | 8 | |
| Online | 178 ms | 9 | |
| Online | 174 ms | 7 | |
| Online | 184 ms | 4 | |
| Online | 151 ms | 5 | |
| Online | 149 ms | 5 | |
| Online | 178 ms | 5 | |
| Online | 178 ms | 3 | |
| Online | 175 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 175 ms | 2 | |
| Online | 145 ms | 6 | |
| Online | 175 ms | 3 | |
| Online | 146 ms | 1 | |
| Online | 151 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 179 ms | 0 | |
| Online | 175 ms | 0 | |
| Online | 179 ms | 4 | |
| Online | 145 ms | 1 | |
| Online | 178 ms | 0 | |
| Online | 180 ms | 2 | |
| Online | 145 ms | 4 | |
| Online | 174 ms | 4 | |
| Online | 176 ms | 4 | |
| Online | 145 ms | 1 | |
| Online | 145 ms | 2 | |
| Online | 151 ms | 1 | |
| Online | 175 ms | 0 | |
| Online | 144 ms | 2 | |
| Online | 145 ms | 0 | |
| Online | 150 ms | 2 | |
| Online | 146 ms | 6 | |
| Online | 173 ms | 3 | |
| Online | 145 ms | 6 | |
| Online | 150 ms | 0 | |
| Online | 151 ms | 1 | |
| Online | 178 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 174 ms | 0 | |
| Online | 179 ms | 0 | |
| Online | 146 ms | 3 | |
| Online | 151 ms | 4 | |
| Online | 151 ms | 3 |

1/125
Last checked 58 s ago
Wiped 1 d ago
Procedural Map

Rust 2x
0/100
Last checked 54 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.