
[JP][PVE]天河の里Light|BPDrop|シーズン51|10/2-10/19
Server admin? Sign in with Steam to claim this server.
142 ms · Chicago
Jitter 0.7 ms
Last checked 3 s ago
27 / 100 players
Village of Tenga
45 days live Avg ping 148.7 ms Avg jitter 10.3 ms Wipe cycle 14 ±3.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 203.10.99.223:28055
First seen 18.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 10.1 | |
| 17.9 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 39 Oct 2 · 13:16 UTC Median daily peak 22 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 21
- Sep 3
Server info
BPドロップ方式のサーバーです
詳しいルールや仕様に関してはディスコードに参加してください。
https://discord.gg/tenganosato
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●日本人専用サーバー(海外在住の方は許可制)
●BOSSが湧きます
●レイダブルベースあり
●パトロールヘリの呼び出し方式&各種レベルあり
●戦車の呼び出し方式&各種レベルあり
●料理を各種作成可能(Cooking Mod)
●NPCからダメージを受けますしプレイヤーが攻撃もできます(True PvE)
●etc...
■毎日AM5:00,17:00(JST)に2回定期再起動。
■定期再起動以外にも都合により再起動をすることがあります
■アイテムの補填はいかなる場合も(サーバーの再起動や不具合等のクラッシュ等によりロストした場合でも)致しません。ご了承ください。
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〇当サーバーでは以下の行為を禁止します
・迷惑行為・嫌がらせ・粘着・暴言・略奪・攻撃とみなされる行為等、他プレイヤーが不快に思う行為
・他プレイヤーが攻略した物資の横取りや邪魔をすること
・寝ているプレイヤーからアイテムを奪ったり、プレイヤーの死体からアイテムを奪うこと
・他プレイヤーの拠点や所有物を攻撃、破壊行為、レイドすること
・MPK (NPCやガチヘリ等を誘導し他プレイヤーの拠点やプレイヤーを攻撃させる行為)
・チートや公式で認められていないグリッチ行為
・管理者が不適切だと思う行為
上記の禁止行為に該当した方はBANされることがあります。
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Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 142 ms | 25 | |
| Online | 143 ms | 26 | |
| Online | 152 ms | 23 | |
| Online | 149 ms | 23 | |
| Online | 143 ms | 16 | |
| Online | 142 ms | 10 | |
| Online | 143 ms | 4 | |
| Online | 143 ms | 17 | |
| Online | 149 ms | 26 | |
| Online | 142 ms | 37 | |
| Online | 143 ms | 26 | |
| Online | 143 ms | 26 | |
| Online | 141 ms | 20 | |
| Online | 143 ms | 23 | |
| Online | 142 ms | 15 | |
| Online | 143 ms | 13 | |
| Online | 143 ms | 17 | |
| Online | 143 ms | 23 | |
| Online | 143 ms | 0 | |
| Online | 197 ms | 3 | |
| Online | 142 ms | 1 | |
| Online | 142 ms | 1 | |
| Online | 141 ms | 3 | |
| Online | 142 ms | 3 | |
| Online | 143 ms | 2 | |
| Online | 143 ms | 1 | |
| Online | 143 ms | 1 | |
| Online | 142 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 143 ms | 4 | |
| Online | 143 ms | 5 | |
| Online | 142 ms | 3 | |
| Online | 141 ms | 2 | |
| Online | 141 ms | 2 | |
| Online | 141 ms | 3 | |
| Online | 141 ms | 1 | |
| Online | 142 ms | 1 | |
| Online | 142 ms | 2 | |
| Online | 142 ms | 3 | |
| Online | 141 ms | 8 | |
| Online | 142 ms | 11 | |
| Online | 142 ms | 5 | |
| Online | 141 ms | 6 | |
| Online | 141 ms | 4 | |
| Online | 141 ms | 6 | |
| Online | 141 ms | 1 | |
| Online | 143 ms | 3 | |
| Online | 143 ms | 3 | |
| Online | 162 ms | 6 | |
| Online | 144 ms | 9 |
Other servers in Japan (low ping)



Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.