
1/125
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 4 h ago
0 / 50 players
Procedural Map
45 days live Avg ping 152.5 ms Avg jitter 1.5 ms Wipe cycle 3.5 ±2.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 117.55.82.95:28015
First seen 18.08.2026
Last wipe: (29 d ago)
| Wiped | Days since previous |
|---|---|
| 1.1 | |
| 5.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 6 Median daily peak 0.5 (median of daily peaks, not average population)
Observed daily peak
4 full · 0 partial · 26 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Beginner Serverへようこそ!
毎週金曜日21:00ワイプです。
Levelシステムを導入 /stコマンドで確認
その他は/helpコマンドでご確認ください。
Welcome to the Beginner Server!
Wipe: Every Friday at 21:00 (JST / GMT+9)
Level system enabled — Type /st to check.
For more info, type /help.

1/125
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
Rust 2x
0/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.