
1/125
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 50 players
Procedural Map
46 days live Avg ping 154.1 ms Avg jitter 8.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 210.131.208.93:28015
First seen 18.08.2026
Last wipe: (30 d ago)
| Wiped | Days since previous |
|---|---|
| — |
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 146 ms | 0 | |
| Online | 169 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 154 ms | 0 | |
| Online | 146 ms | 0 | |
| Online | 170 ms | 0 | |
| Online | 154 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 169 ms | 0 | |
| Online | 170 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 153 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 154 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 165 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 169 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 167 ms | 0 |

1/125
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Rust 2x
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.