Rust 2x
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
130 ms · Chicago
Last checked 5 m ago
0 / 100 players
Procedural Map
2x 45 days live Avg ping 134.9 ms Avg jitter 8.4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 31.214.142.196:25714
First seen 18.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 21 · 11:45 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 18 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
==== 2026 N E W O P E N ====
Next Wipe:2026-09-04 [04:00 UTC+9 (KST/JST)] MAP WIPE
Map Size:3,500 | MAX TEAM:4
Treev _ 日本/韓国専用サーバーです。 한국/일본 전용 서버입니다.
JP:
・リソース倍:2倍 (硫黄:1倍) ・TC維持費:50% ・スキン
・コイン ・接続ボーナス(30分ごと) ・ショップ ・自動ドア
・BPワイプなし
※ コインはワイプ(Wipe)時にも初期化されません。
KR:
・자원 배율:2배 (유황=1배) ・TC유지비용:50% ・스킨
・코인 ・접속보상(30분) ・상점 ・자동문
・블루프린트 초기화 없음
※ 코인은 와이프(Wipe)시에도 초기화 되지 않습니다.
EN:
・Resource Rate:2x (Sulfur: 1x) ・TC Decay:50% ・Skin
・Coins ・Playtime Rewards (Every 30 Minutes) ・Shop ・Auto Doors
・No BP wipe
※ Coins are NOT wiped during map wipes.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 137 ms | — | |
| Offline | 149 ms | — | |
| Offline | 133 ms | — | |
| Offline | 129 ms | — | |
| Offline | 137 ms | — | |
| Offline | 136 ms | — | |
| Offline | 153 ms | — | |
| Offline | 130 ms | — | |
| Offline | 130 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 129 ms | — | |
| Offline | 133 ms | — | |
| Offline | 136 ms | — | |
| Offline | 129 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 129 ms | — | |
| Offline | 130 ms | — | |
| Offline | 133 ms | — | |
| Offline | 134 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 129 ms | — | |
| Offline | 133 ms | — | |
| Offline | 129 ms | — | |
| Offline | 156 ms | — | |
| Offline | 133 ms | — | |
| Offline | 129 ms | — | |
| Offline | 129 ms | — | |
| Offline | 136 ms | — | |
| Offline | 149 ms | — | |
| Offline | 130 ms | — | |
| Offline | 133 ms | — | |
| Offline | 130 ms | — | |
| Offline | 129 ms | — | |
| Offline | 129 ms | — | |
| Offline | 133 ms | — | |
| Offline | 129 ms | — | |
| Offline | 149 ms | — | |
| Offline | 133 ms | — | |
| Offline | 129 ms | — | |
| Offline | 129 ms | — | |
| Offline | 129 ms | — | |
| Offline | 133 ms | — | |
| Offline | 130 ms | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Offline | 130 ms | — | |
| Offline | 133 ms | — |
Rust 2x
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
| x2 | 50% Upkeep
0/50
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

K9N | 2X-5X レート | Ki
5/50
Last checked 2 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.