[JP/KR]Treev | 2x | Vanilla+ | PVP | 初心者 | Skin | 08/07 banner

[JP/KR]Treev | 2x | Vanilla+ | PVP | 初心者 | Skin | 08/07

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Offline

Last checked 1 m ago

0 / 100 players

Procedural Map

2x 45 days live Avg ping 134.9 ms Avg jitter 8.4 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 31.214.142.196:25714

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First seen 18.08.2026

Next wipe: High confidence

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 0 Sep 21 · 11:45 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipe01Sep 21Oct 3

13 full · 0 partial · 18 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Server info

==== 2026 N E W O P E N ====
Next Wipe:2026-09-04 [04:00 UTC+9 (KST/JST)] MAP WIPE
Map Size:3,500 | MAX TEAM:4
Treev _ 日本/韓国専用サーバーです。 한국/일본 전용 서버입니다.

JP:
・リソース倍:2倍 (硫黄:1倍) ・TC維持費:50% ・スキン
・コイン ・接続ボーナス(30分ごと) ・ショップ ・自動ドア
・BPワイプなし
※ コインはワイプ(Wipe)時にも初期化されません。

KR:
・자원 배율:2배 (유황=1배) ・TC유지비용:50% ・스킨
・코인 ・접속보상(30분) ・상점 ・자동문
・블루프린트 초기화 없음
※ 코인은 와이프(Wipe)시에도 초기화 되지 않습니다.

EN:
・Resource Rate:2x (Sulfur: 1x) ・TC Decay:50% ・Skin
・Coins ・Playtime Rewards (Every 30 Minutes) ・Shop ・Auto Doors
・No BP wipe
※ Coins are NOT wiped during map wipes.

Ping history from Chicago

138.5ms132.7msSep 21Oct 3

Jitter history

13.5ms5.6msSep 21Oct 3

Recent history from Chicago

Checked Status Ping Players
Offline 149 ms —
Offline 133 ms —
Offline 129 ms —
Offline 137 ms —
Offline 136 ms —
Offline 153 ms —
Offline 130 ms —
Offline 130 ms —
Offline 133 ms —
Offline 133 ms —
Offline 129 ms —
Offline 133 ms —
Offline 136 ms —
Offline 129 ms —
Offline 133 ms —
Offline 133 ms —
Offline 129 ms —
Offline 130 ms —
Offline 133 ms —
Offline 134 ms —
Offline 133 ms —
Offline 133 ms —
Offline 129 ms —
Offline 133 ms —
Offline 129 ms —
Offline 156 ms —
Offline 133 ms —
Offline 129 ms —
Offline 129 ms —
Offline 136 ms —
Offline 149 ms —
Offline 130 ms —
Offline 133 ms —
Offline 130 ms —
Offline 129 ms —
Offline 129 ms —
Offline 133 ms —
Offline 129 ms —
Offline 149 ms —
Offline 133 ms —
Offline 129 ms —
Offline 129 ms —
Offline 129 ms —
Offline 133 ms —
Offline 130 ms —
Offline 133 ms —
Offline 133 ms —
Offline 130 ms —
Offline 133 ms —
Offline 133 ms —

Other 2x servers in Japan (low ping)

0/100

Last checked 8 m ago

Wiped 1 d ago

2x Gather1 avg wipe peakVanilla

Procedural Map

129 ms· Chicago

Jitter2.8 ms

K9N | 2X-5X レート | Ki

2/50

Last checked 4 m ago

Wiped 1 d ago

2x Gather10 avg wipe peakVanilla

Custom Map

143 ms· Chicago

Jitter5.7 ms

| x2 | 50% Upkeep

0/50

Last checked 7 m ago

Wiped 1 d ago

2x Gather1 avg wipe peakVanilla

Procedural Map

147 ms· Chicago

Jitter1.4 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.