
[JP] INAKA Vanilla Bi-weekly | 10/02 BP Wipe
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 8 m ago
1 / 150 players
Procedural Map
45 days live Avg ping 153.5 ms Avg jitter 8.9 ms Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 153.197.161.35:28017
First seen 18.08.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 11 Aug 26 Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
47 full · 0 partial · 0 offline · 44 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 17
- Sep 3
Server info
JP Only!!
※新規アカウント及びプロフィールが非公開の場合はログインできません
Full wipe on force wipe.
Map wipe on the 3rd, and 5th Friday of the month..
This server will reboot every morning at 5:30 (JST).
IP address changes irregularly to avoid DDOS.
Please speak Japanese or English in Global Chat.(speaking other languages may result in being kicked or banned.)
Banned acts: spamming, hate speech, abusive language, racist remarks, harassment, goosing, sniping.
Have a good time!
Do not cheat!
Have a good time.
Do not cheating!!
rs01$8:aozJ^0rAi4001$Y
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 163 ms | 2 | |
| Online | 159 ms | 3 | |
| Online | 148 ms | 3 | |
| Online | 142 ms | 1 | |
| Online | 152 ms | 0 | |
| Online | 155 ms | 2 | |
| Online | 159 ms | 1 | |
| Online | 143 ms | 1 | |
| Online | 149 ms | 1 | |
| Online | 156 ms | 2 | |
| Online | 144 ms | 2 | |
| Online | 147 ms | 4 | |
| Online | 144 ms | 3 | |
| Online | 152 ms | 0 | |
| Online | 163 ms | 1 | |
| Online | 161 ms | 0 | |
| Online | 145 ms | 1 | |
| Online | 147 ms | 0 | |
| Online | 156 ms | 0 | |
| Online | 158 ms | 0 | |
| Online | 161 ms | 0 | |
| Online | 156 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 154 ms | 0 | |
| Online | 156 ms | 0 | |
| Online | 161 ms | 0 | |
| Online | 159 ms | 0 | |
| Online | 162 ms | 0 | |
| Online | 157 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 160 ms | 0 | |
| Online | 161 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 163 ms | 0 | |
| Online | 160 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 161 ms | 0 | |
| Online | 159 ms | 0 | |
| Online | 157 ms | 0 | |
| Online | 155 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 155 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 160 ms | 1 | |
| Online | 153 ms | 1 | |
| Online | 156 ms | 0 | |
| Online | 152 ms | 0 | |
| Online | 156 ms | 0 | |
| Online | 149 ms | 0 |
Other servers in Japan (low ping)


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Procedural Map
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0/100
Last checked 6 m ago
Wiped 2 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.