
1/125
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Japan Tokyo - Mondays|9/07|JP/KR/SEA|2週間|JumpRust.com Server admin? Sign in with Steam to claim this server.
Offline
Last checked 11 m ago
64 / 215 players
✿ JumpRust.com日本™ FPS+
45 days live Avg ping 153.5 ms Avg jitter 6.6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 162.222.17.246:27777
First seen 18.08.2026
Last wipe: (33 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 255 Aug 25 Median daily peak 84 (median of daily peaks, not average population)
Observed daily peak
21 full · 0 partial · 26 offline · 44 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
VIP特典:サーバー人数が上限を超えても待ち時間無しの参加、ゲーム内での特別なゴールドネーム。
VIPを購入する : jumpvanilla.tebex.io
マップワイプ : 隔週の月曜日、日本時間午後6時
BPワイプ : 毎月のフォースワイプ
マップサイズ : 4000
チーム制限 : 8 - 同盟は許可されています
Map wipe : Biweekly/2 weeks on Mondays @6PM-JST/UTC+9
BPs wipe : Monthly Force Wipe
Map size : 4000
Team limit : 8 - Alliance are allowed
VIP/Skip the line/Gold username/No P2W : jumpvanilla.tebex.io
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 152 ms | 72 | |
| Online | 153 ms | 104 | |
| Online | 155 ms | 144 | |
| Online | 147 ms | 154 | |
| Online | 161 ms | 120 | |
| Online | 161 ms | 91 | |
| Online | 145 ms | 85 | |
| Online | 154 ms | 67 | |
| Online | 160 ms | 22 | |
| Online | 146 ms | 78 | |
| Online | 157 ms | 86 | |
| Online | 154 ms | 109 | |
| Online | 152 ms | 131 | |
| Online | 156 ms | 181 | |
| Online | 155 ms | 215 | |
| Online | 158 ms | 234 | |
| Online | 157 ms | 208 | |
| Online | 158 ms | 156 | |
| Online | 143 ms | 120 | |
| Online | 150 ms | 86 | |
| Online | 165 ms | 75 | |
| Online | 165 ms | 113 | |
| Online | 151 ms | 106 | |
| Online | 156 ms | 117 | |
| Online | 156 ms | 151 | |
| Online | 161 ms | 205 | |
| Online | 151 ms | 234 | |
| Online | 161 ms | 6 | |
| Online | 158 ms | 233 | |
| Online | 143 ms | 99 | |
| Online | 154 ms | 100 | |
| Online | 147 ms | 132 |

1/125
Last checked 1 m ago
Wiped 2 d ago
Procedural Map

Rust 2x
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.