
0/125
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
151 ms · Chicago
Jitter 1.4 ms
Last checked 7 s ago
10 / 50 players
Procedural Map
45 days live Avg ping 151.9 ms Avg jitter 8 ms Wipe cycle 14 ±13.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 220.158.25.157:28015
First seen 18.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 27.1 | |
| 0.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 12 Oct 3 · 13:02 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
このサーバーはPVEMODサーバーです。\ 各種保護機能、人数税の撤廃、スタック数の変更、プレイヤーボートやヘリの風化時間の延長など、がっつり遊ぶ人から忙しい社会人の方でも遊びやすい環境の構築を目指しています\サーバーの仕様やルール等は外部リンクのDiscordに記載しています。\ぜひご参加ください!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 151 ms | 8 | |
| Online | 149 ms | 7 | |
| Online | 147 ms | 5 | |
| Online | 168 ms | 5 | |
| Online | 148 ms | 4 | |
| Online | 146 ms | 2 | |
| Online | 145 ms | 3 | |
| Online | 147 ms | 5 | |
| Online | 147 ms | 9 | |
| Online | 149 ms | 6 | |
| Online | 149 ms | 8 | |
| Online | 150 ms | 8 | |
| Online | 147 ms | 5 | |
| Online | 146 ms | 8 | |
| Online | 145 ms | 6 | |
| Online | 154 ms | 3 | |
| Online | 145 ms | 3 | |
| Online | 150 ms | 0 | |
| Online | 146 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 150 ms | 2 | |
| Online | 147 ms | 3 | |
| Online | 146 ms | 1 | |
| Online | 145 ms | 1 | |
| Online | 165 ms | 1 | |
| Online | 167 ms | 1 | |
| Online | 146 ms | 0 | |
| Online | 171 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 149 ms | 1 | |
| Online | 145 ms | 0 | |
| Online | 145 ms | 2 | |
| Online | 168 ms | 1 | |
| Online | 146 ms | 2 | |
| Online | 149 ms | 2 | |
| Online | 149 ms | 3 | |
| Online | 147 ms | 1 | |
| Online | 148 ms | 1 | |
| Online | 151 ms | 1 | |
| Online | 169 ms | 0 | |
| Online | 146 ms | 2 | |
| Online | 154 ms | 1 | |
| Online | 154 ms | 1 | |
| Online | 146 ms | 0 | |
| Online | 150 ms | 2 | |
| Online | 146 ms | 3 | |
| Online | 150 ms | 0 | |
| Online | 145 ms | 1 | |
| Online | 150 ms | 0 | |
| Online | 153 ms | 1 |

0/125
Last checked 4 m ago
Wiped 1 d ago
Procedural Map


A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.