
1/125
Last checked 47 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
153 ms · Chicago
Last checked 14 s ago
13 / 100 players
Procedural Map
46 days live Avg ping 154.8 ms Avg jitter 11.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 219.164.228.12:28015
First seen 18.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 30 Oct 3 · 06:29 UTC Median daily peak 15.5 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
MODを多用したPvEサーバーです。ログイン後DiscordLink設定により制限が解除されます。
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 153 ms | 2 | |
| Online | 149 ms | 24 | |
| Online | 150 ms | 23 | |
| Online | 164 ms | 17 | |
| Online | 149 ms | 28 | |
| Online | 145 ms | 26 | |
| Online | 146 ms | 21 | |
| Online | 156 ms | 8 | |
| Online | 152 ms | 2 | |
| Online | 146 ms | 5 | |
| Online | 154 ms | 14 | |
| Online | 149 ms | 21 | |
| Online | 157 ms | 20 | |
| Online | 143 ms | 18 | |
| Online | 144 ms | 12 | |
| Online | 160 ms | 13 | |
| Online | 153 ms | 10 | |
| Online | 143 ms | 10 | |
| Online | 160 ms | 6 | |
| Online | 147 ms | 2 | |
| Online | 145 ms | 2 | |
| Online | 153 ms | 5 | |
| Online | 146 ms | 4 | |
| Online | 157 ms | 5 | |
| Online | 144 ms | 4 | |
| Online | 156 ms | 4 | |
| Online | 149 ms | 4 | |
| Online | 150 ms | 3 | |
| Online | 149 ms | 3 | |
| Online | 153 ms | 0 | |
| Online | 152 ms | 0 | |
| Online | 146 ms | 6 | |
| Offline | 163 ms | — | |
| Online | 146 ms | 6 | |
| Online | 157 ms | 4 | |
| Online | 158 ms | 5 | |
| Online | 146 ms | 3 | |
| Online | 154 ms | 7 | |
| Online | 156 ms | 0 | |
| Online | 162 ms | 1 | |
| Online | 145 ms | 1 | |
| Online | 147 ms | 2 | |
| Online | 155 ms | 5 | |
| Online | 151 ms | 6 | |
| Online | 164 ms | 4 | |
| Online | 152 ms | 0 | |
| Online | 161 ms | 1 | |
| Online | 161 ms | 4 | |
| Online | 143 ms | 1 | |
| Online | 161 ms | 0 |

1/125
Last checked 47 s ago
Wiped 2 d ago
Procedural Map
Rust 2x
0/100
Last checked 5 m ago
Wiped 2 d ago
Procedural Map

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.