[US] Scheduled CHAOS
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
10/100
Last checked 3 m ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
57 ms · Chicago
Last checked 1 m ago
0 / 42 players
Procedural Map
45 days live Avg ping 58.9 ms Avg jitter 7.7 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 24.86.211.228:28015
First seen 18.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 27 · 00:00 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
7 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Soviet Zone Lab - AI Game Master | 3x Gather | 2x Loot | 5x Scrap
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 57 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 74 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 50 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 74 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 61 ms | 0 | |
| Online | 73 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 62 ms | 0 |
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
10/100
Last checked 3 m ago
Wiped 2 d ago
Custom Map

North America
Vanilla 1.5x Just Wiped| Max 8 | Low UpKeep
6/50
Last checked 1 m ago
Wiped 2 d ago
Procedural Map


North America
Rust PVP Vanilla
6/100
Last checked 1 m ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.