Mob Wars PvE | Choose your rate 0.5X 1X 3X 5X banner

Mob Wars PvE | Choose your rate 0.5X 1X 3X 5X

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Offline

Last checked 3 h ago

0 / 50 players

Custom Map

0.5x 46 days live Avg ping 101.6 ms Avg jitter 11.9 ms

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Connect: 134.255.255.20:28026

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First seen 18.08.2026

Next wipe: Predicted

Last wipe: (30 d ago)

Wipe history

Wiped Days since previous
—

Server info

======================================
MOB WARS PvE
======================================

Four Rival Gangs Control The Island

[Easy] Roadside Crew
[Medium] Midtown Mob
[Hard] Crimson Order
[Nightmare] The Syndicate

======================================
Features
======================================

+ Custom PvE Experience
+ Gang Territories
+ Custom Boss Battles
+ Legendary Weapons
+ Custom Guns & Magazines
+ Better NPC AI
+ Progressive Difficulty
+ Bradley & Patrol Heli Events
+ Vehicle Licensing
+ Jetpacks
+ Magic Planters
+ Custom Monuments
+ Regular Content Updates

======================================
Optional Hardcore Mode
======================================

+ Disable Tech Tree
+ Disable Gun Crafting
+ Research Table Progression Only
+ Repair Weapons with Scrap
+ Optional Challenge for Experienced Players

======================================
Progression
======================================

+ Legendary Boss Drops
+ Rare Loot
+ Hidden Events
+ Territory Rewards
+ Unique Custom Events

======================================
Wipes
======================================

Map Wipe: Every 2 Weeks
Skill Tree Wipe: Monthly

======================================
Why Mob Wars?
======================================

+ No PvP
+ Friendly Community
+ Active Development
+ Balanced Progression
+ Regular QoL Updates
+ New Events & Content Added Frequently

======================================
Fight. Loot. Progress. Conquer.
======================================

Ping history from Chicago

120.3ms97msSep 4Sep 14

Jitter history

21.8ms0msSep 4Sep 14

Recent history from Chicago

Checked Status Ping Players
Online 98 ms 0
Online 98 ms 1
Online 98 ms 0
Online 105 ms 0
Online 104 ms 0
Offline — —
Online 98 ms 0
Online 98 ms 0
Online 98 ms 0
Online 98 ms 0
Online 97 ms 1
Online 104 ms 0
Online 98 ms 0
Online 104 ms 0
Online 97 ms 1
Online 101 ms 0
Online 97 ms 0
Online 98 ms 0
Online 98 ms 0
Online 97 ms 0
Online 104 ms 0
Online 97 ms 1
Online 104 ms 0
Online 97 ms 1
Online 97 ms 1
Online 98 ms 2
Online 97 ms 1
Online 97 ms 2
Online 97 ms 1
Online 98 ms 0
Online 97 ms 0
Online 97 ms 0
Online 97 ms 0
Online 97 ms 0
Online 97 ms 1
Online 97 ms 1
Online 98 ms 1
Online 97 ms 1
Online 97 ms 2
Online 97 ms 2
Online 97 ms 1
Online 98 ms 1
Online 97 ms 0
Online 97 ms 0
Online 97 ms 0
Online 103 ms 1
Online 97 ms 5
Online 97 ms 2
Offline — —
Online 97 ms 1

Other servers in Germany (low ping)

0/52

Last checked 5 m ago

Wiped 2 d ago

2 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0.7 ms

2x Solo|Duo 50% Upkeep

0/100

Last checked 5 m ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0 ms

| Biweekly | 6 MAX | Shared BPs

0/40

Last checked 2 m ago

Wiped 16 h ago

5% elapsed95% left

Next wipe in 13 days

2x Gather1 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.